Programming puzzles: processing lists!
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05-01-2017, 05:45 PM
Post: #61
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RE: Programming puzzles: processing lists!
(04-28-2017 09:51 PM)pier4r Wrote: #6 (that is very similar to #10, my bad) Rather than totally rewrite #6, I simply changed a couple of things to address the issue of a "homogenous" list. While I was at it, I went ahead and also handled a list of only one number, which I assumed to be valid in this case. These changes make my approach even slower than before, though not significantly. Still no speed demon here. :-) Code: \<< Looks like you have some impressive times in your results! I've been working on some non-related things lately that haven't allowed for much time to devote to this. I'll give this another look now as I'm interested in seeing the approaches others have used to the problems I've already attempted. Still won't look at the ones I haven't yet tried, though. |
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05-01-2017, 08:17 PM
Post: #62
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RE: Programming puzzles: processing lists!
(05-01-2017 05:45 PM)DavidM Wrote: Looks like you have some impressive times in your results! For the #6 I will have to check. For the speed, I just "learn by appreciating", you let me discover SUBs and I abuse it (because first correctness, then speed, unless when it takes too long), and multiple SUBs are even better than one DOSUBS. Dunno, maybe I mess up the code but it just works faster. Wikis are great, Contribute :) |
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05-02-2017, 07:00 PM
Post: #63
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RE: Programming puzzles: processing lists!
The challenges for #2 and #12 are simple enough that they make good examples for multiple languages. I thought I'd show one approach to that type of problem using SysRPL, though this example doesn't use the built-in list processing features.
First, some general considerations: 1) One of the great benefits to SysRPL programming is a speed improvement realized from using type-specific commands that don't waste time checking their arguments first. There is a risk, though. Passing the wrong type of argument to a command doesn't usually end well, and will likely cause a crash and possibly the loss of data. Type checking that may be considered a luxury in UserRPL isn't optional with SysRPL. 2) SysRPL commands can't be entered into a program using the same "<< command1 command2 ... >>" structure that UserRPL uses on the calculator. The code has to be compiled into a single object before it can be used, and there are several ways to do this. My preferred way is to write and compile the code on a computer using Debug4x, then transfer it to the calculator after debugging it. So the example below uses the syntax appropriate for that particular scenario. 3) SysRPL is still RPL. A running SysRPL program uses the stack and other calculator resources in the same ways that UserRPL does. So items are placed on (and removed from) the stack in the same ways that you are already used to seeing them. There are simply more commands available that work in slightly different ways than you may be used to seeing. To help with reading the code, here's a couple of hints about some specifics: - a SysRPL "LAM" is the equivalent of a UserRPL local variable. I've used a particular type of LAM here known as a "NULLLAM", which is accessed via an index number instead of a name. They are one of the best things about SysRPL IMHO because they allow you the benefits a local variables with notable speed improvements over named locals. For readability, I DEFINEd a "substitute" for the 1GETLAM SysRPL command to make it more clear what was actually happening. - numbers in RPL can be REAL (which always have a fraction mark) or INTEGER (which never have a fraction mark). In SysRPL, integers of this type are called ZINTs. Enough of that. Here's my liberally-commented version of a SysRPL solution to challenge #12: Code: INCLUDE DirMacro.s This above SysRPL implementation was meant to be the functional equivalent of this UserRPL program: Code: \<< I didn't use DOSUBS in this case in order to provide for a more direct comparison. There's a couple of notable benefits that the SysRPL implementation provides: - A well-formed SysRPL program should always check for appropriate stack contents when it starts. Not doing so can (and probably will) result in a crash. So this program provides meaningful checking of its argument, and will exit gracefully with an appropriate error if a list isn't in stack level 1 upon entry. - The program flow differentiates between REAL and INTEGER elements and provides the translation of the numbers accordingly. This could also have been done using UserRPL, of course, but it was an easy add to the SysRPL version since I had to check the type anyway. I didn't bother to do that with the UserRPL version. So what about performance? Readability is subjective, but I believe the SysRPL version is at least as readable as the UserRPL version, at least to someone familiar with the language constructs. The UserRPL version may look smaller than the SysRPL version, but that's probably due to the lack of comments and tighter spacing. The actual size of the SysRPL version is 110 bytes, as compared with 127 for the UserRPL version. The UserRPL version could have saved some bytes by using a shorter local variable name, at the cost of readability. One of the size benefits of SysRPL is that there are many "combo" commands that do multiple steps while only taking up 5 nibbles. Speed is probably the best benefit here. The extra time taken by nearly all UserRPL commands to validate their arguments adds up during the execution of a program, especially when loops are involved. For this test I used the average of 50 iterations of lists containing 200 elements. Here's how the two versions performed: UserRPL version: 1.878 seconds/list SysRPL version: 0.386 seconds/list Not too shabby! |
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05-03-2017, 08:58 PM
(This post was last modified: 05-03-2017 08:59 PM by pier4r.)
Post: #64
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RE: Programming puzzles: processing lists!
DavidM thanks for the sysRPL hint. Long ago I read a similar one by Andreas Müller (software49g) . I see the power of sysRPL but I also see that is closer to assembly at times, therefore I would rather move on hpgcc / newRPL without USB , especially knowing that some nice users contributed with libraries to wrap back and forth objects with hpgcc. Like this: http://www.hpcalc.org/details/7177
The reason would be speed and still more readability than sysRPL , that at least for new users looks a bit too cryptic. (once one is used to RPL, then it becomes more familiar, of course) Moreover from previous post it seems to me that you yourself can handle hpgcc programs (while I have the todo open since long time), so you may relate what I mean. Of course if you want to do all the challenges in sysRPL, I suppose they will be useful as n-th example (this time on lists) for sysrpl programming. (Plus I did not expect the sysRPL to be "only" 3 times as fast as the userRPL) Anyway, back to list processing. I added some more challenges to the first post and I attacked the challenge #21. I still have to check the timings on #6 from the userRPL of DavidM. #21 simple Code:
#21 Code:
more code as usual on assembla, as linked in previous posts. Wikis are great, Contribute :) |
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05-04-2017, 07:42 AM
Post: #65
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RE: Programming puzzles: processing lists!
#21 - remove duplicates, keep first instance
Code: \<< Cheers, Werner 41CV†,42S,48GX,49G,DM42,DM41X,17BII,15CE,DM15L,12C,16CE |
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05-04-2017, 11:21 AM
Post: #66
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RE: Programming puzzles: processing lists!
#21 on the Prime:
Code: EXPORT LI21(l) |
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05-04-2017, 06:05 PM
Post: #67
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RE: Programming puzzles: processing lists!
While reading the general forum (page 41 now) I discovered this post: http://www.hpmuseum.org/forum/thread-4496.html
Inside a member pointed to the one minute marvels that contains interesting list operations. Also there is a version for duplicates. Also the one minute marvel mentions handouts about Hp 48 periodical learning sessions. Were those, by chance, uploaded somewhere? Would be nice to have a look at them. Also, thanks for the solutions about the #21 I will confront with mine asap Wikis are great, Contribute :) |
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05-04-2017, 06:12 PM
Post: #68
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RE: Programming puzzles: processing lists!
(05-04-2017 06:05 PM)pier4r Wrote: Also the one minute marvel mentions handouts about Hp 48 periodical learning sessions. Were those, by chance, uploaded somewhere? Would be nice to have a look at them. By sheer coincidence, they are being collected and will be released as a complete set, probably at HHC in September. Once available, an announcement will be made here at MoHPC. --Bob Prosperi |
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05-04-2017, 06:14 PM
(This post was last modified: 05-04-2017 06:16 PM by pier4r.)
Post: #69
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RE: Programming puzzles: processing lists!
This is an amazing coincidence but I thought that the community, being always eager about valuable documentation, had somehow done this already. Well better late than never! Considering that the calculators will hopefully last another decade,allowing users to enjoy the documents.
Wikis are great, Contribute :) |
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05-04-2017, 11:45 PM
Post: #70
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RE: Programming puzzles: processing lists! | |||
05-05-2017, 11:51 AM
(This post was last modified: 05-05-2017 12:19 PM by pier4r.)
Post: #71
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RE: Programming puzzles: processing lists!
(05-01-2017 05:45 PM)DavidM Wrote:(04-28-2017 09:51 PM)pier4r Wrote: #6 (that is very similar to #10, my bad) So first I had to handle the case that the second dosubs returns a list of only one element, that \GSLIST does not like, If I understood your comments correctly (I love comments and I am a bit critical to code - especially using the stack - posted without them. Although better having the code than nothing), when the result is 0 then the processing returns valid. Therefore I add a 0 to the list returned by dosubs and GSLIST likes it. If I am not mistaken. The list { 5 5 5 5 5 6 6 6 6 6 } is returned as valid, but it is not. Also: { 1 2 3 1 2 3 } is valid (but it is not). Could you check if I messed up with your code? For the #21 I'm a bit surprised because I did not expect such timings. The compact version of werner handles correctly 50 lists of 100 elelemnts in 1.61 seconds. My longer program (you know, I don't like cryptic stack operations) handles the same workload in 1.35 seconds. Wikis are great, Contribute :) |
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05-05-2017, 12:24 PM
Post: #72
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RE: Programming puzzles: processing lists! | |||
05-05-2017, 07:32 PM
Post: #73
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RE: Programming puzzles: processing lists!
(05-05-2017 11:51 AM)pier4r Wrote: So first I had to handle the case that the second dosubs returns a list of only one element, that \GSLIST does not like, If I understood your comments correctly. Therefore I add a 0 to the list returned by dosubs and GSLIST likes it. Yes, I can't believe I missed that in the version that I copied into the last post. I cleaned it up a bit and went ahead and simply returned 0 (invalid) or 1 (valid) in this version: Code: \<< (05-05-2017 11:51 AM)pier4r Wrote: If I am not mistaken. The list { 5 5 5 5 5 6 6 6 6 6 } is returned as valid, but it is not. I don't understand why those two lists should be considered invalid. Your original challenge for #6 says "verify that every integer in the list appears the same amount of times". Doesn't every integer appear the same number of times in both of those lists? What am I missing? |
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05-05-2017, 08:40 PM
Post: #74
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RE: Programming puzzles: processing lists!
(05-05-2017 11:51 AM)pier4r Wrote: For the #21 I'm a bit surprised because I did not expect such timings. Your code is longer, but I believe it actually has the potential to be more efficient due to 1 main reason: your use of POS is searching a list that never contains duplicates, whereas Werner's POS is searching the original list (which may contain duplicates). The quantity and position of duplicates can have some bearing on the performance as well. To show the other extreme, an input list with no duplicates removes any "short-circuit" searches that POS might make, and thus negates the advantage yours gains from that. Try the list created by this code to see a different outcome: Code: \<< |
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05-06-2017, 02:48 AM
Post: #75
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RE: Programming puzzles: processing lists!
I finally got around to working on #13. This was more fun than some of the others.
Code: \<< |
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05-06-2017, 05:25 AM
Post: #76
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RE: Programming puzzles: processing lists!
(05-05-2017 07:32 PM)DavidM Wrote: I don't understand why those two lists should be considered invalid. Your original challenge for #6 says "verify that every integer in the list appears the same amount of times". Doesn't every integer appear the same number of times in both of those lists? What am I missing?Ugh, damn me you are right so maybe my #6 was wrong all the time because I mixed it with #10. I should check my code now and then compare it to yours. I mean I wrote the challenge, the examples, and them I am confused, what a shame. Wikis are great, Contribute :) |
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05-06-2017, 07:44 AM
Post: #77
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RE: Programming puzzles: processing lists!
@pier4r:
Yours is faster for lists containing lots of duplicates, mine for large lists with few duplicates. Cheers,Werner 41CV†,42S,48GX,49G,DM42,DM41X,17BII,15CE,DM15L,12C,16CE |
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05-06-2017, 03:21 PM
(This post was last modified: 05-06-2017 03:23 PM by pier4r.)
Post: #78
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RE: Programming puzzles: processing lists!
So I had to fix my #6, all the time I mixed with the the #10 damn me.
timings (average on 50 lists of 100 elements) #6 Pier: 2.87 s David: 2.74 s #13 Pier: 3.92 s (was 4.03 s) David: 2.67 s All code: https://app.assembla.com/spaces/various-...erations.s #6 input gen Code:
#6 solver Code:
Wikis are great, Contribute :) |
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05-10-2017, 02:35 AM
Post: #79
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RE: Programming puzzles: processing lists!
Regarding #21:
OK, this is clearly cheating, but I just ran across this function reference while looking at some SysRPL list-handling routines. It turns out that there's a built-in function ("^COMPRIMext") for removing duplicates in a list, but it's only accessible via FLASHEVAL from UserRPL on the 50g: Code: \<< #2FD006 FLASHEVAL \>> It looks like it simply explodes the list and then rebuilds it using "^AppendList", which is itself another SysRPL command that adds an element to a list but only if it isn't already there. The nice thing about it is that it is essentially a Saturn code object with a wrapper, so it should be relatively fast. |
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05-10-2017, 05:44 PM
(This post was last modified: 05-10-2017 05:47 PM by pier4r.)
Post: #80
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RE: Programming puzzles: processing lists!
Why cheating? If it works (and it works in general, not for a specific case like "only numbers up to 7", but like "all the positive integers that can be handled as reals), great.
I'll check as soon as I finish the #20, I'm stuck traversing the graph at the moment. I mean I have an idea, but I guess will be super slow, but it may be a good point to optimize from. Wikis are great, Contribute :) |
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