Othello - Printable Version +- HP Forums (https://www.hpmuseum.org/forum) +-- Forum: HP Calculators (and very old HP Computers) (/forum-3.html) +--- Forum: HP Prime (/forum-5.html) +--- Thread: Othello (/thread-604.html) |
Othello - Tugdual - 02-03-2014 09:44 PM I'm surprised nobody picked that one already, this is a classic of the 80es. I don't know myself a good algorithm for the IA. Anybody takes the challenge? :-) RE: Othello - eried - 02-03-2014 09:53 PM Why don't you just implement the game with an open function to get the next move?, like: Code: getnextmove(posx,posy,board) And first implement a greedy version (just check each valid position and choose the one that flip the most pieces) Second version can account for corners, etc... and so. |