(67/97) _____A____L____I____E____N____
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01-30-2020, 08:24 PM
(This post was last modified: 02-01-2020 01:46 AM by Archilog.)
Post: #1
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(67/97) _____A____L____I____E____N____
"Very well done... you would almost think you were aboard!" Here is a game to escape the Nostromo spacecraft before being devoured by Alien or being lost in space after the final explosion! How can I play it? You are Sgt Ripley and you have just initiated the self-destruction process: you have 20 seconds left to leave the Nostromo by reaching the airlock. But Alien will follow in your footsteps... Will you survive? The room where the famous scene occurs is represented by an 8x8 square, 0.0 being the airlock you have to reach without being eaten (i.e. being on Alien's coordinates); you can not touch any side of the spacecraft since Alien has infected them: your only chance is to flee by the airlock within 20 seconds. How does it work? Once you have pressed a key to move (see below), your position is displayed during a pause; then Alien's distance to you and your time left are displayed. Alien's position is NOT known. You benefit the particular feature of being able to key in an input during execution (no need to press [R/S] or whatever), a premiere in 1976 on a pocket calculator - as far as I know. So you use your numeric keyboard like a pad to move in eight possible directions: Code:
This has to be done when Alien to player's distance is displayed, else the program may stop (in that case, just enter your move again and press [R/S]). If you don't press any key or press the 5 key (and therefore don't move), your time is lost as well and Alien is approaching... So be quick! With a little stress it is unfortunately possible to press a key two times... if that occurs, your calculator won't accept your number and will display a -5, asking for a new entry. Once again, your time will be lost. Example
You need luck, tactical thinking and good nerves... Program: Code:
This program was definitively published there in 2019 (p. 14). Thank you, Sylvain, for the drawing legend translation; many thanks also to Pir2 from Silicium's forum for the two magic formulas. |
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01-31-2020, 02:47 AM
Post: #2
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RE: (67/97) _____A____L____I____E____N____
Was there anything supposed to be after step 223
It seems the code would go out the way of the alien :-) cheers Tony |
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01-31-2020, 04:05 PM
(This post was last modified: 02-01-2020 02:11 AM by Archilog.)
Post: #3
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RE: (67/97) _____A____L____I____E____N____
(01-31-2020 02:47 AM)teenix Wrote: Was there anything supposed to be after step 223 That's an interesting point you make, Tony. Technically the program stops there (step 223) with an absurdity, since clearing the X register and then divide one with it drives to an error. From the fictional perspective we are in the alien's abdomen (as you noticed) but it seems to be nowhere... or out of nowhere... but where? Well, this is a delicate issue. Human beings (perhaps since they are human beings) frequently ask if a place after death exists; for some people there is nothing, for other people it is a certainty so fundamental (that something exists) that I have finally choosen to leave the question undecided. Everyone can consequently add at step 224, the last step of the partition, a function or command which reflects what he/she has in mind: - PAUSE, - RTN, - MERGE, or even any other instruction without any clear signification like 0, 1, 7, +, x><y, Rd or Rup... Technically it will have no effect but it may ease the mind. Note that on the 67/97 however, NOP (No operation, Nope, No hope) is impossible. Regards :) |
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01-31-2020, 06:18 PM
Post: #4
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RE: (67/97) _____A____L____I____E____N____
There is an obvious and fitting final step for this situation, however the HP-67/97 has no BURP instruction.
--Bob Prosperi |
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02-01-2020, 02:32 AM
(This post was last modified: 02-01-2020 02:33 AM by teenix.)
Post: #5
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RE: (67/97) _____A____L____I____E____N____
(01-31-2020 04:05 PM)Archilog Wrote: That's an interesting point you make, Tony. I think I have some alien space lurking in my head :-) I rewrote the code to work with my emulator and created an Alien card for it. I used the notes feature to add a winning display for the Alien http://www.teenix.org/Alien.zip cheers Tony |
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02-01-2020, 05:35 AM
Post: #6
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RE: (67/97) _____A____L____I____E____N____
I did wonder if messages were the intention ...
Pauli |
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02-02-2020, 10:38 AM
Post: #7
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RE: (67/97) _____A____L____I____E____N____ | |||
06-17-2022, 01:41 PM
Post: #8
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RE: (67/97) _____A____L____I____E____N____
Ahoy, Nostromo!
I used Fabian Fraenz's Legendary 67 application and filmed three short rounds of this Alien game - without sound. Surprisingly, the CapCut editing software did not show the legitimate "Error" message in the first two, which was actually recorded by the VRecorder application. In the second movie, at the very end, there is a little display bug in the Fabian Fraenz firmware, but nothing too serious - it's an excellent application that I use regularly. 1st round (2 x...): https://vimeo.com/718035007 2nd & 3rd rounds: https://vimeo.com/718084916 Stay safe. |
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