emu48 now for android-OS
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05-09-2021, 10:41 AM
(This post was last modified: 05-09-2021 12:34 PM by Marco Polo.)
Post: #161
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RE: emu48 now for android-OS
Is there any plan to implement,for 50g emulation, SD card (port 3) accessing the host file system or emulating a card using a "container" file? ?
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05-09-2021, 05:49 PM
Post: #162
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RE: emu48 now for android-OS
Not speaking for Régis but the Windows version doesn't support Port 3, and I can't imagine it would be easy to do on Android considering the problems implementing Port 2.
However I wouldn't mind being pleasantly surprised. |
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03-25-2022, 05:56 PM
(This post was last modified: 03-28-2022 07:01 PM by Marco Polo.)
Post: #163
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RE: emu48 now for android-OS
I am trying to have an "always on" effect using TOFF variable in 50g emulation.
Apparently it has no effect. Am I doing something wrong? EDIT I get the same behavior both in Android and Windows flavors, and even GO49gp. . Definitively there is something wrong on my side. |
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08-23-2022, 06:47 PM
Post: #164
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RE: emu48 now for android-OS
Newa: Version 2.6 (2022-08-19)
- Updated source code from Eric Rechlin's Emu48 version 1.64+ that was merged from Christoph Gießelink's Emu48 version 1.65. This new version improve the serial communicatio https://github.com/dgis/emu48android |
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08-23-2022, 07:52 PM
Post: #165
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RE: emu48 now for android-OS
I think this thread should be in the "Not quite" forum, although I think the movement of similar threads caused Christoph to storm off in a huff!
— Ian Abbott |
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08-23-2022, 10:02 PM
Post: #166
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RE: emu48 now for android-OS
(03-25-2022 05:56 PM)Marco Polo Wrote: I am trying to have an "always on" effect using TOFF variable in 50g emulation. I believe the maximum TOFF value for a v2.15 50g is # 6FFFFFFFh. Before you ask, that is not a typo. I realize that # 7FFFFFFFh would have been more intuitive, but # 6FFFFFFFh is the maximum value I've found that actually works as expected (~2.65 days before power off). It's not "permanently on", but it's certainly closer than a few minutes. Give that a try and see what you find. |
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