Programming Challenge: a classic trigonometry problem
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01-08-2014, 01:18 AM
(This post was last modified: 01-08-2014 01:21 AM by Gerson W. Barbosa.)
Post: #21
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RE: Programming Challenge: a classic trigonometry problem
(01-07-2014 06:03 AM)Thomas Klemm Wrote: Wikipedia provides yet another solution: Crossed ladders problem Yet another one: '(15+d)/√((15+d)^2-225)=30/(√((20-4/3*d)^2-225)+√((15+d)^2-225))' d: 2.72704740626 'E=5-4/3*d' E: 1.36393679166 'x=√((15+E)^2-225)+√((15+d)^2-225)' x: 15.9876490088 http://farm3.staticflickr.com/2860/11828...6eef_o.jpg Not any more simple, but I just wanted to do it another way. Still using the solver, though. Cheers, Gerson. |
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01-08-2014, 07:47 AM
Post: #22
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RE: Programming Challenge: a classic trigonometry problem
If you take ladders of 3152m and 848m, and have them cross at a height of 585m, the distance between the walls is exactly 448m.
Or, take ladders of 4040m and 1160m, and have them cross at a height of 693m, then the distance between the walls is exactly 800m. ;-)) Werner 41CV†,42S,48GX,49G,DM42,DM41X,17BII,15CE,DM15L,12C,16CE |
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03-07-2023, 06:43 PM
(This post was last modified: 03-18-2023 11:17 AM by Albert Chan.)
Post: #23
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RE: Programming Challenge: a classic trigonometry problem
(01-01-2014 08:44 AM)Thomas Klemm Wrote: I used additional variables: Avoiding infinities, when u or v is zero, let \(f = c\,(u+v) - uv\) \( \displaystyle \frac{d}{dx}\sqrt{k-x^2} = \frac{-x}{\sqrt{k-x^2}}\) For both u and v, if we increase x, slope numerator goes bigger, but denominator goes smaller. To straighten f curve, let \(y = x^2\) \( \displaystyle \frac{d}{dy}\sqrt{k-y} = \frac{-1/2}{\sqrt{k-y}}\) Assume a ≥ b > 0, and 1/c > 1/a + 1/b \(f(y = 0) = c\,(a+b) - ab = abc \left(\frac{1}{a} + \frac{1}{b} - \frac{1}{c} \right) < 0\) \(f(y = b^2) = c\,(u + 0) - u×0 > 0\) We have a guaranteed real root between the y extremes. Solved with Ridder's method (FYI, Free42/Plus42 SOLVE also use Ridder's method) Note: each updated interval required cost of 2 function calls. Note: last result is secant root of last interval, fall back to bisection, or f(x)=0 lua> S = require'solver' -- translated from Ridder solver Python code lua> f = fn'y: local u,v = sqrt(a*a-y), sqrt(b*b-y); c*(u+v)-u*v' lua> a, b, c = 40, 30, 15 lua> S.ridder(f, 0, b*b, 1e-9, true) 0 900 0 268.5639964554787 134.28199822773934 255.620329669562 194.95116394865067 255.6049251825406 225.27804456559562 255.60492082148892 255.6049208211841 lua> sqrt(_) -- = x 15.987649008568587 This work for full range c = 0 .. a*b/(a+b) lua> c = 1 lua> S.ridder(f, 0, b*b, 1e-9, true) 0 900 885.4877793349734 900 897.8097220135339 900 898.9165749684195 900 898.9165749684195 898.9214889155777 898.9199601065723 898.9214889155777 898.9199601065723 898.9199601069578 898.9199601069578 lua> sqrt(_) -- = x 29.981993931474232 lua> c = 17 lua> S.ridder(f, 0, b*b, 1e-9, true) 0 900 0 19.936187659463883 9.968093829731941 18.368152011527595 14.168122920629768 18.368139023904078 18.368139023879372 lua> sqrt(_) -- = x 4.285806694646805 Ridder's method, reduced interval may not translate to less iterations. Ridder's method convergence rate may degenerate to bisection. 1/v = 1/c - 1/u ≤ 1/c - 1/a v ≥ (a*c/(a-c)) (v² = b²-y) ≥ (a*c/(a-c))² y ≤ (hi = b² - (a*c/(a-c))²) max(c) = max(u*v/(u+v)) = a*b/(a+b) min(c) = min(u*v/(u+v)) = u*0/(u+0) = 0 When y is small, (|u'|, |v'|) are relatively small, due to dominated constants, (a,b). When y close to b², |v'| goes infinite, and c goes to 0 like fallen down a cliff. This explains why f(y) look like a straight line, except when y very close to b² We expect u*v/(u+v) concave-down, shaped like a quarter ellipse. c/max(c) ≥ 1 - y/b² // equality at the edges, y = 0 or b² y ≥ (lo = b² * (1 - c*(a+b)/(a*b))) Previously we simply use y = 0 .. b² = 900 lua> c = 15 lua> S.ridder(f, b*b*(1-c*(a+b)/(a*b)), b*b-(a*c/(a-c))^2, 1e-9, true) 112.5 324 218.25 255.6187346135275 236.93436730676376 255.6049211845503 246.26964424565705 255.60492082118668 250.93728253342186 255.6049208211843 255.6049208211839 255.6049208211843 255.60492082118404 lua> c = 1 lua> S.ridder(f, b*b*(1-c*(a+b)/(a*b)), b*b-(a*c/(a-c))^2, 1e-9, true) 847.5 898.9480604865221 898.8848145203102 898.9480604865221 898.9199598288078 898.9480604865221 898.9199598288078 898.9199601069668 898.9199599678873 898.9199601069578 898.9199601069577 898.9199601069578 898.9199601069578 lua> c = 17 lua> S.ridder(f, b*b*(1-c*(a+b)/(a*b)), b*b-(a*c/(a-c))^2, 1e-9, true) 7.499999999999973 25.89792060491493 16.69896030245745 18.368146413229564 17.53355335784351 18.368139023879934 17.95084619086172 18.368139023879515 18.368139023879092 18.368139023879515 18.3681390238793 Reduced interval may not worth the trouble, unless we use it for secant's method. I would ues 2 maximum guess, and iterate down, since f(y<0) is valid. lua> S.secant(f, b*b, b*b-(a*c/(a-c))^2, 1e-9, true) a/(a-c) = 1/(1-(c/a)) = 1 + (c/a) + (c/a)² + ... ≥ 1 We could use a simpler, but worse maximum guess. lua> S.secant(f, b*b, b*b-c*c, 1e-9, true) Or, we make f(y>b*b) vaild too, as long as we don't change the root. lua> ssqrt = fn'x: x<0 and -sqrt(-x) or sqrt(x)' lua> f = fn'y: local u,v = ssqrt(a*a-y), ssqrt(b*b-y); c*(u+v)-u*v' |
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03-07-2023, 07:01 PM
Post: #24
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RE: Programming Challenge: a classic trigonometry problem
Greetings, Massimo -+×÷ ↔ left is right and right is wrong |
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03-07-2023, 09:45 PM
Post: #25
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RE: Programming Challenge: a classic trigonometry problem
(03-07-2023 07:01 PM)Massimo Gnerucci Wrote: Well... 9 anyhow. But Alvin Lee (of TYA) still has the record for fastest guitar solo in "I'm Going Home" and it's been nearly 54 years. Thanks for the refresh... --Bob Prosperi |
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03-08-2023, 02:24 AM
Post: #26
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RE: Programming Challenge: a classic trigonometry problem
I’d love to change the world…
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03-08-2023, 04:09 PM
Post: #27
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RE: Programming Challenge: a classic trigonometry problem
Perhaps better way, we solve for ratio p = v/u, then recover x.
This avoided worrying about hitting square root of negative numbers. Again, assume a ≥ b > 0 → u ≥ v → 0 < p ≤ 1 1/u + 1/v = 1/c u/c = (1 + 1/p) .... (1) (u²-v²) = (a²-b²) u² * (1-p²) = (a²-b²) .... (2) (1) and (2): (1+1/p)² * (1-p²) = (a²-b²)/c² = k .... (3) Equation (3), p and c have positive relationship. (c → min(c) = 0) ⇒ (p → 0) (c → max(c) = 1/(1/a+1/b) = (a*b)/(a+b)) ⇒ (p → b/a) .... (4) We can estimate max(p), assuming (3) term (1-p²) = 1 From (3) and (4): p ≤ min(1/(√k - 1), b/a) After solved for p, we recover x From (2): u² = (a²-x²) = (a²-b²) / (1-p²) x² = (b+p*a) * (b-p*a) / (1-p²) lua> c = 15 lua> k = (a*a-b*b)/(c*c) lua> P = fn'p: (1+1/p)^2*(1-p*p) - k' lua> hi = min(1/(sqrt(k)-1), b/a) lua> S.secant(P, 0.9*hi, hi, 1e-9, true) 0.75 0.6936316463403318 0.6936316463403318 0.6922323943366336 0.6922323943366336 0.6923293702666201 0.6923293702666201 0.6923292025361991 0.6923292025361991 0.6923292025145776 0.6923292025145777 lua> p = _ lua> y = (b+p*a)*(b-p*a) / (1-p*p) lua> sqrt(y) -- = x 15.987649008568583 Above example, b/a is used for hi estimate. For small c, it switched to the other. lua> c = 1 lua> k = (a*a-b*b)/(c*c) lua> hi = min(1/(sqrt(k)-1), b/a) lua> S.secant(P, 0.9*hi, hi, 1e-9, true) 0.039281134636117175 0.03925422803226194 0.03925422803226194 0.03924967251136882 0.03924967251136882 0.039249677913927694 0.03924967791300026 lua> p = _ lua> y = (b+p*a)*(b-p*a) / (1-p*p) lua> sqrt(y) -- = x 29.981993931474232 |
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03-09-2023, 04:19 AM
Post: #28
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RE: Programming Challenge: a classic trigonometry problem
(01-07-2014 06:03 AM)Thomas Klemm Wrote: Wikipedia provides yet another solution: Crossed ladders problem Note: X ≈ C if C is big; X ≈ 1 if C is tiny. → X = [C, C+1] lua> a, b, c = 40, 30, 15 lua> D = sqrt(a*a-b*b) lua> C = 4*c / D lua> S = require'solver' lua> S.secant(fn'X: (X-C)-X^-3', C, C+1, 1e-9, true) 3.2677868380553634 2.3488985640799114 2.3488985640799114 2.3451475080781123 2.3451475080781123 2.345304807136498 2.345304807136498 2.345304763754943 2.345304763754943 2.345304763754418 2.345304763754418 lua> X = _ lua> u = D*(X+1/X)/2 -- FYI: u+v = D*X; u-v = D/X lua> sqrt((a+u)*(a-u)) -- = x 15.987649008568585 |
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03-09-2023, 04:13 PM
Post: #29
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RE: Programming Challenge: a classic trigonometry problem
(03-09-2023 04:19 AM)Albert Chan Wrote: Note: X ≈ C if C is big; X ≈ 1 if C is tiny. → X = [C, C+1] X guesses have numerical issues if C = ε. F(X) = (X-C) - 1/X^3 X1 = ε → Y1 = 0 - 1/ε^3, which is huge X2 = 1+ε → Y2 = 1 - 1/(1+ε)^3 ≈ 0, numerically has order of machine epsilon. Secant line slope = (Y2-Y1)/(X2-X1) ≈ (0-(-1/ε^3)) / ((1+ε)-ε) = 1/ε^3 newX = X1 - Y1/slope ≈ ε - (-1/ε^3) / (1/ε^3) = 1+ε = X2 It is unable to improve. Worse, it assumed convergence, wrongly report X2 as the answer. lua> C = 1e-6 lua> S.secant(fn'X: (X-C)-X^-3', C, C+1, 1e-9, true) -- BAD!!! 1.000001 1.000001 1.000001 We wanted (X1, X2) closer, so that (Y1, Y2) about same magnitude. Here is my solution, X1, X2 = C+1, C+exp(-C) If C is tiny, C + exp(-C) ≈ 1 + C²/2 This make (X1,X2) gap small, exactly what we wanted. lua> C = 1e-6 lua> S.secant(fn'X: (X-C)-X^-3', C+1, C+exp(-C), 1e-9, true) -- GOOD 1.0000000000005 1.000000250000375 1.000000250000375 1.0000002500000937 1.0000002500000937 If C is huge, C + exp(-C) ≈ C (slightly bigger than C, likely a better guess) Redo previous post example, for X lua> a, b, c = 40, 30, 15 lua> D = sqrt(a*a-b*b) lua> C = 4*c / D lua> S.secant(fn'X: (X-C)-X^-3', C+1, C+exp(-C), 1e-9, true) 2.37132791792656 2.3441836383192522 2.3441836383192522 2.345306973289791 2.345306973289791 2.3453047639451214 2.3453047639451214 2.345304763754418 2.345304763754418 |
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03-09-2023, 04:57 PM
Post: #30
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RE: Programming Challenge: a classic trigonometry problem
Just tried today to tackle the problem.
Just wrote the equations of the red line and green line. Had them cross at y=15 From there, I could eliminate the intercept of green equation. And used the solver of the HP50G for the found Polynomial expression. But I get two real values (solutions ?): 15.98 and 28.3565769436. |
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03-09-2023, 05:27 PM
(This post was last modified: 03-09-2023 05:29 PM by Gil.)
Post: #31
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RE: Programming Challenge: a classic trigonometry problem
Yred = slope × "values on X-ax)
& slope red = opp/adj = sqrt (40² - x²) / x Yred (at Xo, corresponding to yo = 15) <==> sqrt (40² - x²) / x × Xo = 15 —>Xo= 15 × x/sqrt (40² - x²) (eq 1) Green (at Xo): Intercept + slope × Xo = 15 (eq 2) & slope Red =- sqrt (30²-x²) / x & intercept = sqrt (30²-x²) EQ 2 Green (at Xo): <==> sqrt (30²-x²) - [sqrt (30²-x²) / x] × Xo = 15 sqrt (30²-x²) - [sqrt (30²-x²) / x] × x/sqrt (40² - x²) = 15 (with eq 1) Solve, getting rid of sqrt and writing x² = X And we find: 'X^4.+-4100.*X^3.+5755000.*X^2.+-3091500000.*X+478406250000.' Then: [ 1. -4100. 5755000. -3091500000. 478406250000. ] in HP50G polynomial solver: —>Roots: [ (255.604920821,0.) (804.095455958,0.) (1520.14981161,129.64234902) (1520.14981161,-129.64234902) ] Question : Is sqrt of 804.095455958 not an acceptable solution? |
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03-09-2023, 08:51 PM
(This post was last modified: 03-15-2023 11:38 PM by Albert Chan.)
Post: #32
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RE: Programming Challenge: a classic trigonometry problem
(03-09-2023 04:57 PM)Gil Wrote: But I get two real values (solutions ?): 15.98 and 28.3565769436. The bigger width corresponds to ratio p = v/u < 0 The ladders don't actually cross, but its line extensions does. (03-08-2023 04:09 PM)Albert Chan Wrote: (1) and (2): (1+1/p)² * (1-p²) = (a²-b²)/c² = k .... (3) We can estimate location of negative p (1/(-p) - 1)² * (1-p²) = k (1/(-p) - 1) ≥ √k (-p) ≤ 1/(√k + 1) lua> a, b, c = 40, 30, 15 lua> k = (a*a-b*b)/(c*c) lua> P = fn'p: (1+1/p)^2*(1-p*p) - k' lua> hi = -1/(sqrt(k)+1) -- guess for p (with negative sign) lua> S = require'solver' lua> S.secant(P, 0.9*hi, hi, 1e-9, true) -0.3618162034940813 -0.34877707736298674 -0.34877707736298674 -0.34699739631288035 -0.34699739631288035 -0.3471286984646765 -0.3471286984646765 -0.34712756456695126 -0.34712756456695126 -0.3471275637878545 -0.34712756378785914 lua> p = _ lua> v = c * (1+p) lua> u = v / p lua> u, v -28.21178023525376 9.793086543182113 Note that u < 0, with ladder *below* ground level. Let xu = width from ladder "u" to where ladders cross Let xv = width from ladder "v" to where ladders cross x = xu + xv From similar triangles, we have: p = v / u = xv / xu Above example, width numbers: lua> x = sqrt((a+u)*(a-u)) * (u<0 and -1 or 1) lua> xu = x / (1+p) lua> xv = p * xu lua> x, xu, xv -28.356576943590095 -43.43356430868842 15.07698736509832 Extended lines cross 15 length units from ladder "v", in the opposite direction. Update: For extended-line crossed solution, I updated sign of x matching sign of u. It is more apparent now that ladders never crossed. It is also more symmetric, with sign of xu also matching sign of u. Angles between ladders formula is simpler, without needing abs() Let γ = angles between ladders, or its line extensions. Area of quadrilateral = ½ a b sin(γ) = ½ (u+v) x = ½ (u v / c) x sin(γ) = (u v x) / (a b c) lua> (u*v*x) / (a*b*c) -- sin(γ) 0.43524258739970595 lua> deg(asin(_)) -- γ, in degrees 25.80073109384667 |
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03-09-2023, 09:14 PM
Post: #33
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RE: Programming Challenge: a classic trigonometry problem
Thanks for your detailed answer, Albert.
My post illustrates the danger of a dummy "knowing" something, unduly risking "solutions", vs knowing nothing and standing wisely apart. Regards, Gil |
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03-10-2023, 09:44 AM
(This post was last modified: 03-10-2023 10:08 AM by Pekis.)
Post: #34
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RE: Programming Challenge: a classic trigonometry problem
Interesting enough, on the crossed ladders Wikipedia page, in order to fold a sheet of paper in thirds if there is already a mark on the half height:
Starting from 1/c = 1/sqrt(a^2 - d^2) + 1/sqrt(b^2 - d^2) (where d is the distance between the ladders) Knowing (with Pythagore): a^2 = d^2 + 1^2 (where 1 is the relative sheet height) => a^2 - d^2 = 1 b^2 = d^2 + (1/2)^2 (where 1/2 is the relative sheet half height) => b^2 -d^2 = 1/4 So 1/c = 1/sqrt(1) + 1/sqrtr(1/4) = 3 => c = 1/3 i.e the intersection point will be at the the third of the relative sheet height, for any relative sheet width ! |
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03-10-2023, 03:53 PM
(This post was last modified: 03-16-2023 11:11 AM by Albert Chan.)
Post: #35
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RE: Programming Challenge: a classic trigonometry problem
(03-08-2023 04:09 PM)Albert Chan Wrote: (1) and (2): (1+1/p)² * (1-p²) = (a²-b²)/c² = k .... (3) With maximum guess, it is possible secant line over-shoot passed y-axis. It may blow up, or converge to the "wrong" root. It would be better if we have a minimum guess instead. This way, iterations converge away from y-axis, making it more robust. Let q = 1/p = u/v // p max guess = q min guess Q = (1+q)^2*(1-q^-2) - k Q = 0 ⇒ |q| and k have positive relationship. k = 16 ε³ ⇒ revert taylor series, q ≈ -horner([2,2,1],ε), +horner([2,2,1],ε³) k → ∞ ⇒ Q ≈ q^2 - k = 0, q ≈ ±√k I have modified secant verbose option to display iterations, 1 per line. I also added option for negative eps, to swap (x1,x2) if |f(x1)| < |f(x2)| "Worse" point is moved as the first, thrown-away ASAP. lua> S = require'solver' lua> a, b, c = 40, 30, 15 lua> k = (a*a-b*b)/(c*c) lua> Q = fn'q: (1+q)^2*(1-q^-2) - k' lua> eps = -1e-9 -- swap worse point as first lua> lo = max(sqrt(k)-1, a/b) -- ladder crossed solution lua> S.secant(Q, lo, 1.1*lo, eps, true) 1.3333333333333333 -- = lo 1.4666666666666668 1.4445731516722746 1.444399371124978 1.444399566520114 1.4443995665182763 lua> q = _ lua> u = c*(1+q) lua> x = sqrt((a-u)*(a+u)) lua> x, u, a -- right triangle 15.987649008568585 36.665993497774146 40 Extended-line crossed solution (negative q), we may just flip the sign of lo, and solve. It take more iterations than with good guess, but it can be done. Over-shoot is harmless. lua> lo = -lo -- bad guess, but OK lua> S.secant(Q, lo, 1.1*lo, eps, true) -1.3333333333333333 -- = lo -1.4666666666666668 -7.344688904660508 -1.9135094120851166 -2.263168070942035 -3.2061293483685995 -2.8172286303461243 -2.875248024422489 -2.8808890380615035 -2.8807851830598548 -2.8807853490119513 -2.880785349016917 -2.880785349016917 lua> lo = -max(sqrt(k)+1, a/b) -- good guess lua> S.secant(Q, lo, 1.1*lo, eps, true) -3.040217628114033 -2.7638342073763935 -- = lo, swapped here -2.875471300898932 -2.880971458358896 -2.880785063180847 -2.8807853490015667 -2.880785349016917 -2.880785349016917 lua> q = _ lua> u = c*(1+q) lua> x = sqrt((a-u)*(a+u)) lua> x, u, a -- right triangle 28.3565769435901 -28.211780235253755 40 solve (1+q)^2 * (1-q^-2) * UnitStep[q^2-1] = 28/9, for q Comment: since k ≥ 0, plot only show |q| = |u/v| ≥ a/b ≥ 1 From my next post, I suggested a correction, inside sqrt: (v/c)² = (1+1/q)² Correction = 1 if q=±∞, but k ≈ q², even bigger. Correction doesn't matter. Correction = 4 if q=1, it is worthwhile to use. Bonus: now hi ≥ 1 lua> hi = -1 + sqrt(k+4) lua> S.secant(Q, hi, hi*0.9, eps, true) 1.6666666666666665 -- = hi 1.5 1.4442155853072434 1.4444000308015605 1.4443995665229092 1.4443995665182763 1.4443995665182763 Correction = 0 if q=-1., lo = -1 - sqrt(k) seems OK. But when k is tiny, lo guess might be "too good". Q'(q=-1) = 0. Iterations may bounce around wildly. Last 2 points are extrapolated again for secant root, which may be garbage. Going from hi side, steadily reach the true root is safer. (Q is concave-up) lua> hi = -1 - sqrt(k+1) lua> S.secant(Q, hi, hi*0.9, eps, true) -3.0275875100994063 -- = hi -2.7248287590894655 -2.874159866479985 -2.881098675537131 -2.880784748823651 -2.8807853489626534 -2.880785349016917 -2.880785349016917 |
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03-12-2023, 05:18 AM
Post: #36
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RE: Programming Challenge: a classic trigonometry problem
Here is an interesting symmetric pair of q guesses, derived at the same time.
1/v = 1/c - 1/u Remember v is positive, but u can be both (u has sign of q): edge(u) = ±a Let z = c/a edge(1/v) = 1/c ± 1/a = (1 ± c/a) / c edge(v/c) = (1 ± z)^-1 u = ±√(a² - y) = ±√(a² - (b² - v²)) = c * (1 + q) (1 + q) = ±√((a²-b²)/c² + (v/c)²) edge(q) = -(1 ± √(k + (1±z)^-2)) We redo previous post example, solve for both Q real roots. I named negative q guess as "hi", only because it is bigger in size. lua> S = require'solver' lua> a, b, c = 40, 30, 15 lua> k = (a*a-b*b)/(c*c) lua> Q = fn'q: (1+q)^2*(1-q^-2) - k' lua> eps = -1e-9 -- swap worse point as first lua> z = c/a lua> lo = -(1 - sqrt(k + (1-z)^-2)) -- positive q guess lua> hi = -(1 + sqrt(k + (1+z)^-2)) -- negative q guess lua> S.secant(Q, lo, lo*1.01, eps, true) 1.3814094799322336 -- = lo 1.395223574731556 1.4441708057247238 1.4443988616014456 1.4443995665095293 1.4443995665182763 lua> S.secant(Q, hi*0.99, hi, eps, true) -2.907888028932993 -- = hi -2.878809148643663 -2.8807700072753484 -2.8807853577712663 -2.8807853490168784 -2.880785349016917 -2.880785349016917 |
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03-17-2023, 03:12 PM
(This post was last modified: 03-17-2023 10:57 PM by Albert Chan.)
Post: #37
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RE: Programming Challenge: a classic trigonometry problem
(03-10-2023 03:53 PM)Albert Chan Wrote: Correction = 0 if q=-1., lo = -1 - sqrt(k) seems OK. With Secant's method, we want to avoid zero slope situation. And, if q ≈ -1, u = c*(1+q) suffer subtraction cancellation. For Q negative root, perhaps we should let r = -(1+q) ≥ 0 (1+q)^2 * (1 - q^-2) = k r^2 - r^2/(1+r)^2 = k Let s = r/(1+r) ≤ min(r, 1) (r-s) * (r+s) = k (r-s) = r - r/(1+r) = r*s = k/(r+s) r*r ≥ r*s = k/(r+s) ≥ k/(r+r) 2 r³ ≥ k r ≥ ³√(k/2) From previous post, we have another: r ≤ √(k+1) (*) Solve for r is more robust (no zero slope issue), faster (less iterations), and better accuracy. This setup is stable. We can even go for full convergence! lua> S = require'solver' lua> eps = 0 -- full convergence lua> R = fn'r,s: s=r/(1+r); r*s - k/(r+s)' lua> k = 1e9 lua> r = S.secant(R, cbrt(k/2), sqrt(k+1), -eps, true) 793.7005259840997 31622.776617495183 31622.776617495136 31622.776617494186 31622.776617494186 lua> k = 1e-9 lua> r = S.secant(R, cbrt(k/2), sqrt(k+1), -eps, true) 0.0007937005259840997 1.0000000005 -- points swapped 0.0007937020238029177 0.0007940155478145599 0.0007940155478967004 For k = 1e-9 --> R = 5 calls Solve Q(k = 1e-9) = 0 for negative q, for comparison: hi = -1-sqrt(k+1), 0.9*hi .. hi --> Q = 32 calls lo = -1-sqrt(k), lo .. 1.1*lo --> Q = 795 calls! (*) we also have r ≥ √k, so technically r ≥ max(√k, ³√(k/2)) But, I don't want too complicated limit, especially since calculating R is so cheap. We are only interested in asymptote estimate when k in tiny, thus cube root only. (01-07-2014 06:03 AM)Thomas Klemm Wrote: Wikipedia provides yet another solution: Crossed ladders problem Another way is to solve above, for negative X root. Let Y = -1/X > 0, we have: Y^4 = C*Y + 1 → Y = 4√(C*Y+1) If C is big, we can drop +1, and get Y ≈ ³√C The formula is so stable, that same guess is good enough for small C We can even use it as iteration formula, without using solver! Again, we solve for r = -(1+q), indirectly from y, also full convergence. To simplify, we assume c=1. In other words, all variables are dimensionless. lua> Y = fn'y: y - (C*y+1)^0.25' lua> k = 1e9 lua> C = 4/sqrt(k); lo = cbrt(C) lua> y = S.secant(Y, lo, lo*1.01, -eps, true) 0.05019802884366822 0.0507000091321049 1.000031623628705 1.0000316222766017 lua> (y+1/y) * (2/C) -- = r 31622.776617494186 lua> k = 1e-9 lua> C = 4/sqrt(k); lo = cbrt(C) lua> y = S.secant(Y, lo, lo*1.01, -eps, true) 50.19802884366822 50.7000091321049 -- points swapped 50.198031475628454 50.19803147889932 50.198031478899324 lua> (y+1/y) * (2/C) -- = r 0.0007940155478967004 |
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03-18-2023, 03:49 PM
Post: #38
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RE: Programming Challenge: a classic trigonometry problem
(03-12-2023 05:18 AM)Albert Chan Wrote: edge(1/v) = 1/c ± 1/a = (1 ± c/a) / c There are many ways to look at effect at the edges. edge(v/c) = (1 ± c/a)^-1, with -1 power, gives minimum guess for q Here is another way. edge(v/c) = edge(1+1/q) = (1 ± b/a), should gives maximum guess for q (1+q) = ±√((a²-b²)/c² + (v/c)²), with both ways for edge(v/c), we have: lua> S = require2'solver' lua> Q = fn'q: (1+q)^2*(1-q^-2) - k' lua> a, b, c = 40, 30, 15 lua> k = (a+b)*(a-b)/(c*c) lua> eps = -1e-9 -- swap worse point as first lua> S.secant(Q, -1+sqrt(k+(1-c/a)^-2), -1+sqrt(k+(1+b/a)^2), eps, true) 1.3814094799322336 1.4846752526459288 1.4445475888872654 1.4443992821167904 1.4443995665205573 1.4443995665182763 1.4443995665182763 lua> S.secant(Q, -1-sqrt(k+(1+c/a)^-2), -1-sqrt(k+(1-b/a)^2), eps, true) -2.907888028932993 -2.781463193869329 -- points swapped -2.8799914833475135 -2.8807791881861102 -2.8807853504286443 -2.8807853490169144 -2.880785349016917 -2.880785349016917 The 2 guesses are asymptote of extreme cases. Minimum q guess is better when k is huge Maximum q guess is better when k is tiny. For middle ground, we may use geometric mean of 2 edge(v/c): q ≈ -1 ± sqrt(k + (±a+b)/(±a-c)) |
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03-18-2023, 08:15 PM
(This post was last modified: 03-19-2023 11:41 PM by Albert Chan.)
Post: #39
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RE: Programming Challenge: a classic trigonometry problem
(03-07-2023 06:43 PM)Albert Chan Wrote: max(c) = max(u*v/(u+v)) = a*b/(a+b) Something magical just happened From plots, it is obvious w = u*v/(u+v), as a function of y, concave down. (location where w = c is the y we seek: 1/u + 1/v = 1/c) Out of curiosity, I tried to plot w^2 vs y. It look like a striaght line, only noticeably concave down when y close to b². If true, we have an even better low y: (c/max(c))² ≥ 1 - y/b² → y ≥ (lo = b² * (1 - (c/max(c))²)) I tried to prove this, (w^2)'' < 0, but gave up because too many variables to juggle. We can make length dimensionless, say all as ratio to a, but that still leave b and c. My previous post, by plain luck, solved this! (all variables combined as ratio, q = u/v) To make prove robust, we need to fill in inequality sign ... but thats it! All is needed is to confirm both ways (low y from q, or concave down w²) are equivalent. CAS> assume(a>=b); assume(b>=c); assume(c>=0) CAS> k := (a+b)*(a-b)/(c*c) CAS> cmax := a*b/(a+b) CAS> u := c*(1+q) CAS> yq := a*a - u*u CAS> q := -1 + sqrt(k + (1+b/a)^2) /* q high guess, from previous post */ CAS> y := b*b * (1 - (c/cmax)^2) /* lo = b*b - c*c * (1+b/a)^2 */ CAS> simplify(y - yq) → 0 These are the y equivalent of previous post other q guesses. CAS> q := -1 + sqrt(k + (1-c/a)^-2) /* q low guess, from previous post */ CAS> y := b*b - (a*c/(a-c))^2 /* hi = b*b - c*c * (1-c/a)^-2 */ CAS> simplify(y - yq) → 0 CAS> q := -1 + sqrt(k + (a+b)/(a-c)) /* q middle guess, from previous post */ CAS> y := b*b - c*c * (a+b)/(a-c) CAS> simplify(y - yq) → 0 Last y expression is simple, and pretty good rough guess. CAS> y(a=40., b=30., c=15.) → 270.0 CAS> sqrt(Ans) → 16.4316767252 // true x = 15.9876490086 |
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03-20-2023, 02:25 AM
(This post was last modified: 03-21-2023 09:19 PM by Albert Chan.)
Post: #40
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RE: Programming Challenge: a classic trigonometry problem
We could solve for s = (v/c), then v = c*s, then y = b^2 - v^2
c/u + c/v = c/c ±1/√(k+s²) + 1/s = 1 // ± to cover extend-line crossed solution ±s/√(k+s²) + 1 = s // scaled to make it more linear |s-1| - s/√(k+s²) = 0 // formula V shaped, very straight for s≥1 (*) This setup does not have secant's root overshoot problem. It will not be hit with square root of negative number. q ≤ -1 → s = (v/c) = (1+1/q) = 0 .. 1 q ≥ 1 → s = (v/c) = (1+1/q) = 1 .. 2 We can simply use guess [1±0.3, 1±0.7], instead of [(1-c/±a)^-1, (1+b/±a)] Formula is concave up (2nd derivative > 0), it will not accidentally solve the "wrong" root. CAS> factor(diff(abs(s-1) - s/sqrt(k+s*s), s, 2)) → \(\displaystyle \frac{3\,k\,s}{(k+s^2)^{5 \over 2}}\) (**) lua> a,b,c = 40,30,15 lua> k = (a+b)*(a-b)/(c*c) lua> S1 = fn's: abs(s-1) - s/sqrt(k+s*s)' lua> eps = -1e-9 -- swap worse point as first lua> S = require'solver' lua> S.secant(S1, 1.3, 1.7, eps, true) 1.3 1.7 1.6919260149527686 1.692328847882308 1.692329202531022 1.6923292025145777 1.6923292025145775 lua> v = c * _ lua> y = (b+v) * (b-v) lua> y, sqrt(y) -- ladders crossed width 255.6049208211842 15.98764900856859 lua> S.secant(S1, 0.3, 0.7, eps, true) 0.3 0.7 0.6541746293109201 0.6528669490148099 0.6528724368426823 0.6528724362121412 0.6528724362121409 lua> v = c * _ lua> y = (b+v) * (b-v) lua> y, sqrt(y) -- extended line crossed width 804.0954559577455 28.356576943590095 (*) s ≤ 1 side is not as straight, especially around s ≈ 0. To reduce iterations, for s < 1 root with tiny k, use 3 point quadratic fit solver. (**) there is a discontinuity at s=1. It should have another term, +abs(s-1)'' For our purpose of checking concave behavior, this subtlety can be ignored. (03-17-2023 03:12 PM)Albert Chan Wrote: lua> R = fn'r,s: s=r/(1+r); r*s - k/(r+s)' I named s = (v/c) because I had used it previously, solving for r = -(1+q) s = r/(1+r) = -(1+q)/(-q) = 1+1/q = (v/c) We can rephrase R of r, in terms of s instead. R guesses = cbrt(k/2) .. sqrt(k+1), can be carried over. lua> S2 = fn's,r: r=s/(1-s); r*s - k/(r+s)' S2 can accidentally shoot to "wrong" root, thus not recommended. Unless with good guesses ... but S1 can use them too! |
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