JPL Prime: An ASCII Space Game.
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02-23-2019, 07:48 PM
Post: #7
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RE: JPL Prime: An ASCII Space Game.
(02-23-2019 02:01 AM)TheLastMillennial Wrote: (I haven't made them not clip through the rocket yet though) I've found that doing good collision detection is hard because GETPIX is really slow, like 1.5ms on a standard Prime (3X faster on a G2, which is nice). I suppose experienced game designers have techniques to do it better with less brute force pixel searching. I wonder if the design team has any secret recipes for reading the pixels more quickly. It would probably involve a lot of arcane low level stuff. |
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