MCODE: random numbers
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04-21-2019, 01:35 AM
Post: #4
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RE: MCODE: random numbers
(04-20-2019 10:40 PM)RobertM Wrote: Any thoughts on the how to algorithmically implement the "modulo(n)" portion without a div instruction? If you don't mind tiny non-biased random modulo, it can be done with a multiply and a shift. see first version of random_bounded() in https://lemire.me/blog/2016/06/30/fast-r...shuffling/ Non-biased modulo is not much harder, see the second version. This required some random number samples to be rejected. Also, I had conversations with Lemire about how divisionless random code work. On the last post, there is a link to a paper about it. |
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Messages In This Thread |
MCODE: random numbers - RobertM - 04-20-2019, 09:43 PM
RE: MCODE: random numbers - John Keith - 04-20-2019, 10:12 PM
RE: MCODE: random numbers - RobertM - 04-20-2019, 10:40 PM
RE: MCODE: random numbers - Albert Chan - 04-21-2019 01:35 AM
RE: MCODE: random numbers - RobertM - 04-21-2019, 02:03 AM
RE: MCODE: random numbers - Mark Power - 05-03-2019, 09:21 PM
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