Converting Rom Art
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09-17-2020, 03:07 PM
(This post was last modified: 09-18-2020 01:21 AM by Eric Rechlin.)
Post: #5
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RE: Converting Rom Art
I'll be honest, I never could get it even close to working with the Paint approach. With Paint (at least on Windows 10), if you save it as an 8-bit BMP it changes the colors to match a more restricted palette and loses most of the data.
With Paint.NET it doesn't do that and keeps the image data just fine, but even after stripping the 1078 byte BMP header it still doesn't work. It's close though -- it seems to just have the color palette ordered differently so each pixel is pointing at a different index to the palette and therefore the 0-255 values are mixed up in a theoretically decodeable order (for example, it saves 07 instead of 41, 1A instead of 42, 05 instead of 43, 17 instead of 44, 25 instead of 45, 31 instead of 46, 1B instead of 47, 1D instead of 48, 2B instead of 49, and so on). So either there is something I am missing or we need to find the right graphics software that orders the colors in the palette in the same order as the original "artist" intended. |
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