Keeping graphic objects in programs
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12-27-2020, 06:21 AM
Post: #24
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RE: Keeping graphic objects in programs
(12-26-2020 06:00 PM)cahlucas Wrote: Dear Mr. Han, It looks like you managed to find a way to get the pictures from the calculator onto your computer, then. They will remain exactly as you see them unless you specifically modify them yourself. Quote:Also in this directory are the files ending in .hpapp, .hpappnote, and .hpappprgm. The first two will be worthless and the last contains the unmodified program as created by me. The program must now be modified in such a way that these .PNG files can be used, the question is how that can be achieved. I hope to hear from you soon. What you can do is create a virtual calculator (this is freely available if you have not already downloaded it). Then "send" the program to the virtual calculator (using the CK -- either from the real calculator, or from the Content pane where your app was copied to previously). Once the virtual calculator has the copy, you can then proceed to edit your program from the CK and test everything on the virtual calculator. Once all is ready to try on a real calculator, send it from the virtual calculator to the real on (again using the CK). Quote:In the meantime, I want to wish you a Merry Christmas and a Happy New Year! Sincerely, Karel. Merry Christmas (albeit a few days late :-) and Happy New Year to you as well! Graph 3D | QPI | SolveSys |
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