Emu48 Binary to ASCII
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05-16-2021, 06:57 AM
Post: #3
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RE: Emu48 Binary to ASCII
The linefeed is the final character of the header, which otherwise contains the "magic value" %%HP at the start, as well as three settings that affect parsing (trigraph translation, angle mode, fraction mark; the characters in parentheses encode the setting values).
The part after the linefeed is the actual object, in this case: 'X10', since you requested that variable name to be converted. There is no \<< 10 * \>> because that's not part of the variable name, and you didn't do a RCL on that before converting. |
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Messages In This Thread |
Emu48 Binary to ASCII - MNH - 05-16-2021, 01:22 AM
RE: Emu48 Binary to ASCII - Joe Horn - 05-16-2021, 06:35 AM
RE: Emu48 Binary to ASCII - MNH - 05-16-2021, 09:38 AM
RE: Emu48 Binary to ASCII - 3298 - 05-16-2021 06:57 AM
RE: Emu48 Binary to ASCII - MNH - 05-16-2021, 09:46 AM
RE: Emu48 Binary to ASCII - MNH - 05-16-2021, 10:37 AM
RE: Emu48 Binary to ASCII - Eric Rechlin - 05-16-2021, 02:04 PM
RE: Emu48 Binary to ASCII - MNH - 05-16-2021, 03:31 PM
RE: Emu48 Binary to ASCII - Joe Horn - 05-16-2021, 11:41 PM
RE: Emu48 Binary to ASCII - MNH - 05-17-2021, 12:09 AM
RE: Emu48 Binary to ASCII - Joe Horn - 05-16-2021, 11:51 PM
RE: Emu48 Binary to ASCII - MNH - 05-17-2021, 12:22 AM
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