Emu48--can I programmatically construct a 'NAME'?
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12-27-2022, 04:38 AM
Post: #4
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RE: Emu48--can I programmatically construct a 'NAME'?
(12-27-2022 01:21 AM)Gil Wrote: Or, with "AB" and "CD" : Note that this only works if there's no object named ABCD in the current path hierarchy. If there is, it will be executed instead of having the name placed on the stack (which I believe is what rickster needs here). Placing the single quotes around the string insures that the name is placed on the stack instead of executing the object if it already exists. Also, STR→ and OBJ→ do exactly the same thing when given a string as the argument (they literally call the same internal routine). There's no difference between them in this situation. |
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Messages In This Thread |
Emu48--can I programmatically construct a 'NAME'? - rickster - 12-23-2022, 04:56 AM
RE: Emu48--can I programmatically construct a 'NAME'? - DavidM - 12-23-2022, 11:37 AM
RE: Emu48--can I programmatically construct a 'NAME'? - Gil - 12-27-2022, 01:21 AM
RE: Emu48--can I programmatically construct a 'NAME'? - DavidM - 12-27-2022 04:38 AM
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