Post Reply 
value of GRAD angle mode, thought experiment
03-05-2023, 01:00 PM
Post: #8
RE: value of GRAD angle mode, thought experiment
If the RAD-DEG-GRAD supporting model cost $ 100, then the RAD-DEG supporting model should cost $ 90... :-)

From time to time I found GRAD useable, but not as much as to pay a large difference for it. Is easy to do a scale operation ( 10 / 9 *) or (9 / 10 *) to convert GRAD "to" and "from" DEG.

I recall using GRAD mode in a simple game which ran on the HP25. It goes more or less as:

An object moves in a square board with X and Y coordinates ranging from 0 to 100. If, when updating the position of the object after an iteration, it hit the boundaries, it bounces back. If the calculator is set in GRAD mode, the following sequence can be used to implement the bouncing:

RCL X coordinate (or Y coordinate)
RCL deltaX (or deltaY)
+

SIN
ASIN
COS
ACOS

STO X coordinate (or Y coordinate)

(For clarity, in the example I'm not using 2-D vector addition by means of the summation function, which the original game did)

Andrés C. Rodríguez (Argentina)

Please disregard idiomatic mistakes.
My posts are mostly from old memories, not from current research.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: value of GRAD angle mode, thought experiment - Andres - 03-05-2023 01:00 PM



User(s) browsing this thread: 1 Guest(s)