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Prime retro-gaming: trek!
08-30-2024, 08:49 PM
Post: #9
RE: Prime retro-gaming: trek!
(08-30-2024 12:58 AM)jte Wrote:  ...the PPL command would take a two-dimensional array (matrix?) of character indices, a grob (of character graphics / a font / a "sprite sheet") + stride information, and a destination graphical anchor point...
What a cool idea and probably more time consuming (to create char graphics) than difficult. How ironic, the modern lengths we'll go to to recreate that retro feel! Big Grin

Mike
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Messages In This Thread
Prime retro-gaming: trek! - ab3ap - 08-27-2024, 12:16 AM
RE: Prime retro-gaming: trek! - komame - 08-28-2024, 07:57 PM
RE: Prime retro-gaming: trek! - ab3ap - 08-29-2024, 04:53 PM
RE: Prime retro-gaming: trek! - jte - 08-30-2024, 01:08 AM
RE: Prime retro-gaming: trek! - ab3ap - 08-29-2024, 04:59 PM
RE: Prime retro-gaming: trek! - jte - 08-30-2024, 12:58 AM
RE: Prime retro-gaming: trek! - ab3ap - 08-30-2024 08:49 PM
RE: Prime retro-gaming: trek! - matalog - 08-30-2024, 08:37 AM
RE: Prime retro-gaming: trek! - ab3ap - 08-30-2024, 08:59 PM
RE: Prime retro-gaming: trek! - komame - 08-30-2024, 10:34 PM
RE: Prime retro-gaming: trek! - komame - 08-31-2024, 08:59 PM
RE: Prime retro-gaming: trek! - ab3ap - 09-01-2024, 08:54 PM
RE: Prime retro-gaming: trek! - komame - 09-01-2024, 01:55 AM
RE: Prime retro-gaming: trek! - ab3ap - 09-06-2024, 01:10 AM
RE: Prime retro-gaming: trek! - komame - 09-02-2024, 04:43 PM
RE: Prime retro-gaming: trek! - ab3ap - 09-02-2024, 08:17 PM
RE: Prime retro-gaming: trek! - komame - 09-02-2024, 10:36 PM
RE: Prime retro-gaming: trek! - ab3ap - 09-03-2024, 01:08 PM



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