(30b) 16-Point Gauss-Legendre Integration
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11-09-2014, 11:23 AM
(This post was last modified: 06-15-2017 01:23 PM by Gene.)
Post: #1
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(30b) 16-Point Gauss-Legendre Integration
Gauss-Legendre 16-point integration
0 P0 1 0 2 STO 4 3 RCL 2 4 RCL 1 5 STO 7 6 - 7 RCL 3 8 STO 5 9 2 10 * 11 / 12 STO 6 13 Lbl 17 14 STO+ 7 15 1 16 6 17 STO 0 18 Lbl 18 19 RCL 7 20 RCL Data 21 RCL* 6 22 STO 9 23 - 24 Call19 25 STO 8 26 RCL 7 27 RCL+ 9 28 Call19 29 RCL+ 8 30 DSE 0 31 RCL Data 32 * 33 STO+ 4 34 DSE 0 35 Gto 18 36 RCL 6 37 STO+ 7 38 DSE 5 39 Gto 17 40 STO* 4 41 RCL 4 42 RTN The following MAGIC NUMBERS should be stored as data in consecutive storage points from Y1 to X9 (do not store the indices 1 to 16): 1. 271524594118E-13 2. 989400934992E-12 3. 622535239386E-13 4. 944575023073E-12 5. 951585116825E-13 6. 865631202388E-12 7. 124628971256E-12 8. 755404408355E-12 9. 149595988817E-12 10. 617876244403E-12 11. 169156519395E-12 12. 458016777657E-12 13. 182603415045E-12 14. 281603550779E-12 15. 189450610455E-12 16. 950125098376E-13 Enter function (taking a real value from the stack & returning a real value to the stack) to integrate as a programme under Lbl 19, store lower limit of integration as 1, upper limit as 2 & integer number of divisions of integral range as 3, then run programme to return integral in X register. |
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(30b) 16-Point Gauss-Legendre Integration - Gerald H - 11-09-2014 11:23 AM
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