PoC Life Force from the NES days
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01-18-2014, 05:53 PM
(This post was last modified: 01-18-2014 06:04 PM by Han.)
Post: #4
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RE: PoC Life Force from the NES days
Another video update:
Once I get a little more time I'll write about what I'm doing in the code to achieve the results shown in the video. I find it a bit hypocritical of me to program a video game because if there is one thing I dislike most about graphing calculators, it's students playing video games on them. However, the reality is that while gaming is unproductive, a lot of mathematical (and in general, analytical) thinking goes on in creating a game -- or any program, for that matter. My first real programming experience (in which I wrote my own code to do something substantial) was on a TI-80. Back then, calculators were really the cheapest programming platform for students, as computers were easily several thousands of dollars. And it was that experience that eventually led me to develop an interest in programming and mathematics. Anyway, this rant is partly to thank HP in not locking down the calculator like TI did with their nSpire family of calculators. And with all the other games that have been developed for the Prime, I am sure it has caught the attention of young, budding programmers. Hopefully this will eventually translate into a bigger market share. Graph 3D | QPI | SolveSys |
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Messages In This Thread |
PoC Life Force from the NES days - Han - 01-15-2014, 05:11 AM
RE: PoC Life Force from the NES days - cyrille de brébisson - 01-17-2014, 08:55 AM
RE: PoC Life Force from the NES days - Han - 01-17-2014, 08:55 PM
RE: PoC Life Force from the NES days - Han - 01-18-2014 05:53 PM
RE: PoC Life Force from the NES days - Mic - 01-18-2014, 05:58 PM
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