Rocket Game - from 101 BASIC Computer Games
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08-18-2015, 12:14 PM
Post: #4
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RE: Rocket Game - from 101 BASIC Computer Games
I was wondering how you were detecting the result of your most current burn rate? As provided the program seems to just show the input screen, until the "Lander" terminates successfully, or not.
However, if a "wait(R);" is used immediately after the INPUT(R); line, the corresponding output becomes viewable. The details for making the program more interactive are more than I want to undertake, but you could make use of graphic commands (described in the user guide) to not only watch the lander progress, but influence the craft as it falls to the landing zone. That would allow you to more easily land the craft at very close to zero velocity, fairly gracefully. Code:
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Messages In This Thread |
Rocket Game - from 101 BASIC Computer Games - smp - 08-16-2015, 04:39 PM
RE: Rocket Game - from 101 BASIC Computer Games - Martin Hepperle - 08-18-2015, 08:34 AM
RE: Rocket Game - from 101 BASIC Computer Games - smp - 08-18-2015, 11:21 AM
RE: Rocket Game - from 101 BASIC Computer Games - Martin Hepperle - 08-31-2015, 09:43 AM
RE: Rocket Game - from 101 BASIC Computer Games - smp - 08-31-2015, 11:32 AM
RE: Rocket Game - from 101 BASIC Computer Games - DrD - 08-18-2015 12:14 PM
RE: Rocket Game - from 101 BASIC Computer Games - smp - 08-18-2015, 12:30 PM
RE: Rocket Game - from 101 BASIC Computer Games - toml_12953 - 08-18-2015, 02:39 PM
RE: Rocket Game - from 101 BASIC Computer Games - smp - 08-18-2015, 04:06 PM
RE: Rocket Game - from 101 BASIC Computer Games - Mysha - 12-31-2018, 09:13 AM
RE: Rocket Game - from 101 BASIC Computer Games - Steve Simpkin - 12-31-2018, 07:16 PM
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