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Constant speed
04-06-2016, 11:16 AM
Post: #6
RE: Constant speed
(04-05-2016 06:04 PM)Tugdual Wrote:  Glad to know I'm not alone Smile
How about the liquid flow simulation in Pixel Junk Shooter? There is some material on the net explaining how this was done and it is really interesting. Game makers are very technical and knowledgeable people.

Yeah, that one always makes my head spin when I'm playing it. I'm guessing it's some kind of particle system under the hood, but I'm definitely not a game physics programmer. Just doing a decent Breakout engine without the ball passing through solid objects is tough enough.
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Messages In This Thread
Constant speed - Tugdual - 04-04-2016, 10:33 PM
RE: Constant speed - PANAMATIK - 04-05-2016, 07:01 AM
RE: Constant speed - Tugdual - 04-05-2016, 07:19 AM
RE: Constant speed - Dave Britten - 04-05-2016, 11:14 AM
RE: Constant speed - Tugdual - 04-05-2016, 06:04 PM
RE: Constant speed - Dave Britten - 04-06-2016 11:16 AM
RE: Constant speed - Tugdual - 04-07-2016, 06:13 AM
RE: Constant speed - Dave Britten - 04-07-2016, 11:16 AM
RE: Constant speed - Martin Hepperle - 04-11-2016, 02:01 PM
RE: Constant speed - Tugdual - 04-11-2016, 03:53 PM
RE: Constant speed - Martin Hepperle - 04-13-2016, 03:29 PM
RE: Constant speed - Tugdual - 04-13-2016, 06:30 PM
RE: Constant speed - Martin Hepperle - 04-18-2016, 07:27 AM



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