Constant speed
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04-07-2016, 11:16 AM
Post: #8
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RE: Constant speed
(04-07-2016 06:13 AM)Tugdual Wrote: Some reading for you: That's pretty close to how I imagined they were doing it: particles with fuzzy collision detection, to oversimplify it. The PS3's Cell processor is something like a 7-way parallel chip, and I've heard it described as resembling programming a DSP. The PC version probably gets away with running the simulation on whatever (more recent) CPU cores it has available, or maybe offloading some of it to the GPU. I'm guessing it's the former, since they also got Shooter running on the Vita, which is nowhere near as powerful as the PS3 in terms of number crunching. |
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Messages In This Thread |
Constant speed - Tugdual - 04-04-2016, 10:33 PM
RE: Constant speed - PANAMATIK - 04-05-2016, 07:01 AM
RE: Constant speed - Tugdual - 04-05-2016, 07:19 AM
RE: Constant speed - Dave Britten - 04-05-2016, 11:14 AM
RE: Constant speed - Tugdual - 04-05-2016, 06:04 PM
RE: Constant speed - Dave Britten - 04-06-2016, 11:16 AM
RE: Constant speed - Tugdual - 04-07-2016, 06:13 AM
RE: Constant speed - Dave Britten - 04-07-2016 11:16 AM
RE: Constant speed - Martin Hepperle - 04-11-2016, 02:01 PM
RE: Constant speed - Tugdual - 04-11-2016, 03:53 PM
RE: Constant speed - Martin Hepperle - 04-13-2016, 03:29 PM
RE: Constant speed - Tugdual - 04-13-2016, 06:30 PM
RE: Constant speed - Martin Hepperle - 04-18-2016, 07:27 AM
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