newRPL: design of soft menus
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11-14-2016, 08:01 PM
(This post was last modified: 11-14-2016 08:58 PM by Han.)
Post: #8
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RE: newRPL: design of soft menus
(11-14-2016 04:46 PM)Claudio L. Wrote: I updated the rom with the new look for the menus. I think I captured the best ideas from everybody: The gradient background keeps making me think that my screen has contrast issues. The more I think about the menu system, the more I prefer the old HP48 design. I have long forgotten why the 2nd menu needs to be of a different background. It seems to me that it being on a different row is sufficient differentiation from the 1st menu. So having black background for both menus (and tabs for directories) is in my opinion a "solid" way to do the menus. Also, I believe the rows can be kept to 8 pixel height with a single empty pixel row between each of levels. Having solid black background means we can have 7 rows of pixels for the label (some letters like y and g will have to dip into the bottom-most row, but I don't think it would look that bad). The top (8th) row then is used for the directory tab. Graph 3D | QPI | SolveSys |
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