1 Utility for Games
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03-11-2014, 06:42 PM
Post: #7
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RE: 1 Utility for Games
(03-11-2014 03:18 PM)Han Wrote:You perfectly right, if you look at the decoder, you will see that it handle the case already.(01-27-2014 07:50 AM)patrice Wrote: and an RLE coding gives I didn't handled it in the coder for 3 reason:
If you like it, feel free to tweak the various levels, it saves a bout 30 chars across the 40 levels. When I first put it in Sokoban, I didn't removed the drawscreen() comand which have a side effect, it removes the pusher from the level matrix. So I have done some manual testing before I understood where was the problem. Patrice “Everything should be made as simple as possible, but no simpler.” Albert Einstein |
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Messages In This Thread |
1 Utility for Games - patrice - 01-25-2014, 06:46 PM
RE: 1 Utility for Games - cyrille de brébisson - 01-27-2014, 06:41 AM
RE: 1 Utility for Games - patrice - 01-27-2014, 07:50 AM
RE: 1 Utility for Games - Han - 03-11-2014, 03:18 PM
RE: 1 Utility for Games - patrice - 03-11-2014 06:42 PM
RE: 1 Utility for Games - Han - 03-11-2014, 07:43 PM
RE: 1 Utility for Games - ArielPalazzesi - 01-27-2014, 11:25 PM
RE: 1 Utility for Games - patrice - 03-11-2014, 01:04 PM
RE: 1 Utility for Games - patrice - 03-11-2014, 08:42 PM
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