HP50 Grayscale programming (Updated)
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03-26-2017, 10:46 AM
Post: #5
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RE: HP50 Grayscale programming (Updated)
Hi :-)
-the idea is to make PICT (your framebuffer) big enough to fit the grayscale buffer -then setup the ARM LCD controller to use the PICT as framebuffer -there are a couple of tricks and things to take care when doing this -ofcourse OPENFIRE does all this for you and more as far as I know almost all HP50G users put OPENFIRE in their calcs to be able to browse GRO4 and GRO2 images so... at this point it's not a big deal if you expect/require Openfire to be installed. Install openfire to Flash (there is a lot of space) it's location is not critical for gamespeed, but the location of the game itself runs fastest in port0, somewat slower in port1 and slowest from flash. If I had enough time I would go for a adventure engine in port0 with TONS of levels graphics even sound in SD card. Loaded on demand. best regards, manjo |
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Messages In This Thread |
HP50 Grayscale programming (Updated) - sunhp - 03-24-2017, 09:16 PM
RE: HP50 Grayscale programming ? - sunhp - 03-25-2017, 05:10 AM
RE: HP50 Grayscale programming ? - snrowe - 03-25-2017, 05:35 AM
RE: HP50 Grayscale programming (Updated) - sunhp - 03-26-2017, 01:11 AM
RE: HP50 Grayscale programming (Updated) - manjo - 03-26-2017 10:46 AM
RE: HP50 Grayscale programming (Updated) - sunhp - 03-26-2017, 02:25 PM
RE: HP50 Grayscale programming (Updated) - manjo - 03-26-2017, 11:10 PM
RE: HP50 Grayscale programming (Updated) - sunhp - 03-27-2017, 12:50 AM
RE: HP50 Grayscale programming (Updated) - manjo - 03-28-2017, 06:29 PM
RE: HP50 Grayscale programming (Updated) - Egan Ford - 03-29-2017, 07:11 PM
RE: HP50 Grayscale programming (Updated) - Han - 04-04-2017, 07:27 PM
RE: HP50 Grayscale programming (Updated) - sunhp - 09-19-2017, 08:48 AM
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