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[SOLVED] DSRN (dog slow roman numerals)
06-16-2014, 06:09 AM
Post: #48
RE: DSRN (dog slow roman numerals)
(06-15-2014 06:48 PM)Claudio L. Wrote:  
(06-15-2014 12:02 PM)HP67 Wrote:  As much as command and operator overloading look nice on the surface, I think this is another example of where the downside is apparent and TIINSTAFL.

Now that Massimo helped me with the language (thanks!), I finally understood what you meant, but what's the downside that is so apparent? I fail to see it, the backend is been working solid for several months now with overloadable operators doing all the grunt work.
What would be a down side in your opinion?

Thomas covered my objections pretty well. This has nothing to do with NewRPL by the way.

Overloading is a problem when operators or commands work similarly in most cases but fall apart for edge cases and act inconsistently. We had a few examples already in this thread. Just because something is convenient or easy most of the time doesn't mean it's a good choice all the time.

It ain't OVER 'till it's 2 PICK
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Messages In This Thread
RE: DSRN (dog slow roman numerals) - HP67 - 06-11-2014, 07:06 PM
RE: DSRN (dog slow roman numerals) - HP67 - 06-12-2014, 11:44 AM
RE: DSRN (dog slow roman numerals) - HP67 - 06-12-2014, 04:49 PM
RE: DSRN (dog slow roman numerals) - HP67 - 06-15-2014, 12:02 PM
RE: DSRN (dog slow roman numerals) - HP67 - 06-16-2014 06:09 AM
RE: DSRN (dog slow roman numerals) - HP67 - 06-12-2014, 05:46 PM



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