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newRPL - Ideas for "graphical" programming of math problems
05-01-2021, 12:25 PM
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RE: newRPL - Ideas for "graphical" programming of math problems
(04-27-2021 02:35 PM)Claudio L. Wrote:  Has anyone seen of any other ways to represent math, physics or engineering problems without too much programming? I mean to draw new ideas to give form to something useful, if there's something cool out there that I've missed I want to know about it.

Perhaps the most enduring non-traditional way to program mathematics is A Programming Language (APL), invented by Ken Iverson in 1962, and still used today in a financial sector niche. There is a primer text here (PDF) and there is a modern variant called J which uses a traditional keyboard and character set.

For all the fuss about mini-Python on calculators, having a version of APL would be a cool touch - plenty of geeky kids would enjoy it - and it's ideally suited to a small screen because it's so compact. (In the PDF linked above there is an example 18-line BASIC program that is 5 characters in APL.)
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RE: newRPL - Ideas for "graphical" programming of math problems - BruceH - 05-01-2021 12:25 PM

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