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Constant speed
04-05-2016, 06:04 PM
Post: #5
RE: Constant speed
(04-05-2016 11:14 AM)Dave Britten Wrote:  
(04-05-2016 07:19 AM)Tugdual Wrote:  I actually started thinking about this question when I played the PopCap game Zuma with balls rolling on a curve.

You're not the only one that's a complete nerd even while playing video games. Geometry Wars always gets me thinking about logarithms and exponential growth...
Glad to know I'm not alone Smile
How about the liquid flow simulation in Pixel Junk Shooter? There is some material on the net explaining how this was done and it is really interesting. Game makers are very technical and knowledgeable people.
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Messages In This Thread
Constant speed - Tugdual - 04-04-2016, 10:33 PM
RE: Constant speed - PANAMATIK - 04-05-2016, 07:01 AM
RE: Constant speed - Tugdual - 04-05-2016, 07:19 AM
RE: Constant speed - Dave Britten - 04-05-2016, 11:14 AM
RE: Constant speed - Tugdual - 04-05-2016 06:04 PM
RE: Constant speed - Dave Britten - 04-06-2016, 11:16 AM
RE: Constant speed - Tugdual - 04-07-2016, 06:13 AM
RE: Constant speed - Dave Britten - 04-07-2016, 11:16 AM
RE: Constant speed - Martin Hepperle - 04-11-2016, 02:01 PM
RE: Constant speed - Tugdual - 04-11-2016, 03:53 PM
RE: Constant speed - Martin Hepperle - 04-13-2016, 03:29 PM
RE: Constant speed - Tugdual - 04-13-2016, 06:30 PM
RE: Constant speed - Martin Hepperle - 04-18-2016, 07:27 AM



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