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Using the Raised Cosine Distribution in PRNG
12-25-2016, 12:30 PM
Post: #4
RE: Using the Raised Cosine Distribution in PRNG
Thanks!
I agree with the "rough" performance assessment. Would not serve serious applications that require PRNG. But a game would not suffer while enjoying the speed.
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RE: Using the Raised Cosine Distribution in PRNG - mark4flies - 12-25-2016 12:30 PM



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