Using the Raised Cosine Distribution in PRNG
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12-26-2016, 02:12 AM
(This post was last modified: 12-26-2016 02:19 AM by Namir.)
Post: #7
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RE: Using the Raised Cosine Distribution in PRNG
(12-26-2016 01:42 AM)Paul Dale Wrote: For exact normal distribution samples from uniforms use the Box–Muller transform. The Raised Cosine Distribution uses just one call to a trig function per pseudo-random number. No need for calling ln(x) or sqrt(x) as is the case with the Box-Muller method. Granted that this method requires straight forward calculations. Namir |
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Messages In This Thread |
Using the Raised Cosine Distribution in PRNG - Namir - 12-18-2016, 01:51 AM
RE: Using the Raised Cosine Distribution in PRNG - mark4flies - 12-21-2016, 01:42 PM
RE: Using the Raised Cosine Distribution in PRNG - Namir - 12-21-2016, 03:20 PM
RE: Using the Raised Cosine Distribution in PRNG - mark4flies - 12-25-2016, 12:30 PM
RE: Using the Raised Cosine Distribution in PRNG - ttw - 12-26-2016, 01:37 AM
RE: Using the Raised Cosine Distribution in PRNG - Paul Dale - 12-26-2016, 01:42 AM
RE: Using the Raised Cosine Distribution in PRNG - Namir - 12-26-2016 02:12 AM
RE: Using the Raised Cosine Distribution in PRNG - Paul Dale - 12-26-2016, 07:39 AM
RE: Using the Raised Cosine Distribution in PRNG - Namir - 12-26-2016, 11:03 AM
RE: Using the Raised Cosine Distribution in PRNG - Dieter - 12-26-2016, 08:01 PM
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