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RCL59 for iOS gone!
07-13-2018, 05:46 PM
Post: #7
RE: RCL59 for iOS gone!
(07-11-2018 02:24 AM)Steve Simpkin Wrote:  I wonder if he let his annual $99 USD Apple IOS developer fee lapse because he wasn't making enough money from the app sales to cover it?

Or maybe he got fed up with iOS development in general... I just started adding iPhone X support in Free42, which in theory should be easy, but is turning into a big pile of frustration because things just don't work right, and the documentation offers no clue as to what I could be doing wrong. This is far from the first time I've had such problems, unfortunately, and I've considered just dropping support for the platform on several occasions because of this. Android development is a walk in the park by comparison.

I'm not giving up yet, but I could understand that one might!
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Messages In This Thread
RCL59 for iOS gone! - Matt Agajanian - 07-04-2018, 02:59 AM
RE: RCL59 for iOS gone! - rprosperi - 07-04-2018, 03:09 AM
RE: RCL59 for iOS gone! - Matt Agajanian - 07-04-2018, 03:14 AM
RE: RCL59 for iOS gone! - Thomas Okken - 07-10-2018, 11:33 PM
RE: RCL59 for iOS gone! - Steve Simpkin - 07-11-2018, 02:24 AM
RE: RCL59 for iOS gone! - Matt Agajanian - 07-11-2018, 03:56 AM
RE: RCL59 for iOS gone! - Thomas Okken - 07-13-2018 05:46 PM
RE: RCL59 for iOS gone! - Thomas Okken - 07-16-2018, 06:38 AM
RE: RCL59 for iOS gone! - Matt Agajanian - 07-16-2018, 08:53 PM
RE: RCL59 for iOS gone! - rprosperi - 07-17-2018, 02:52 AM
RE: RCL59 for iOS gone! - Dave Britten - 02-12-2021, 11:33 PM



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