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Loading Graphics to Prime
05-26-2021, 12:37 AM
Post: #2
RE: Loading Graphics to Prime
The color space used to be 16 bit (5 bits per color) but was revised to use 32 bit colors (8 bit per color and alpha).

Some functions took 8 bit per color numbers, but then converted down to the 16 bit format in the graphics objects. As I recall, RGB did this taking three 8 bit numbers and converting to the 16 bit format.

I don't remember exactly when this happened, but I pretty sure it was after 2013. I remember having a few programs that depended on the 16 bit format that had to be fixed.

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Loading Graphics to Prime - matalog - 05-25-2021, 08:01 PM
RE: Loading Graphics to Prime - john gustaf stebbins - 05-26-2021 12:37 AM



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