Constant speed
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04-05-2016, 06:04 PM
Post: #5
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RE: Constant speed
(04-05-2016 11:14 AM)Dave Britten Wrote:Glad to know I'm not alone(04-05-2016 07:19 AM)Tugdual Wrote: I actually started thinking about this question when I played the PopCap game Zuma with balls rolling on a curve. How about the liquid flow simulation in Pixel Junk Shooter? There is some material on the net explaining how this was done and it is really interesting. Game makers are very technical and knowledgeable people. |
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Messages In This Thread |
Constant speed - Tugdual - 04-04-2016, 10:33 PM
RE: Constant speed - PANAMATIK - 04-05-2016, 07:01 AM
RE: Constant speed - Tugdual - 04-05-2016, 07:19 AM
RE: Constant speed - Dave Britten - 04-05-2016, 11:14 AM
RE: Constant speed - Tugdual - 04-05-2016 06:04 PM
RE: Constant speed - Dave Britten - 04-06-2016, 11:16 AM
RE: Constant speed - Tugdual - 04-07-2016, 06:13 AM
RE: Constant speed - Dave Britten - 04-07-2016, 11:16 AM
RE: Constant speed - Martin Hepperle - 04-11-2016, 02:01 PM
RE: Constant speed - Tugdual - 04-11-2016, 03:53 PM
RE: Constant speed - Martin Hepperle - 04-13-2016, 03:29 PM
RE: Constant speed - Tugdual - 04-13-2016, 06:30 PM
RE: Constant speed - Martin Hepperle - 04-18-2016, 07:27 AM
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