Constant speed
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04-07-2016, 06:13 AM
Post: #7
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RE: Constant speed
(04-06-2016 11:16 AM)Dave Britten Wrote: Yeah, that one always makes my head spin when I'm playing it. I'm guessing it's some kind of particle system under the hood, but I'm definitely not a game physics programmer. Just doing a decent Breakout engine without the ball passing through solid objects is tough enough.Some reading for you: http://fumufumu.q-games.com/gdc2010/shooterGDC.pdf This document describes the version on PS3 operating with cells. Not sure how the PC version was done, it must have gone through heavy reprogramming. Amazing stuff, truly. |
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Messages In This Thread |
Constant speed - Tugdual - 04-04-2016, 10:33 PM
RE: Constant speed - PANAMATIK - 04-05-2016, 07:01 AM
RE: Constant speed - Tugdual - 04-05-2016, 07:19 AM
RE: Constant speed - Dave Britten - 04-05-2016, 11:14 AM
RE: Constant speed - Tugdual - 04-05-2016, 06:04 PM
RE: Constant speed - Dave Britten - 04-06-2016, 11:16 AM
RE: Constant speed - Tugdual - 04-07-2016 06:13 AM
RE: Constant speed - Dave Britten - 04-07-2016, 11:16 AM
RE: Constant speed - Martin Hepperle - 04-11-2016, 02:01 PM
RE: Constant speed - Tugdual - 04-11-2016, 03:53 PM
RE: Constant speed - Martin Hepperle - 04-13-2016, 03:29 PM
RE: Constant speed - Tugdual - 04-13-2016, 06:30 PM
RE: Constant speed - Martin Hepperle - 04-18-2016, 07:27 AM
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