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(19c) Just an excersize - lottery numbers generator
04-11-2024, 12:47 PM (This post was last modified: 04-11-2024 12:48 PM by mareksaw.)
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(19c) Just an excersize - lottery numbers generator
While playing with my recently acquired (and repaired) HP-19C I created a little program that tries to suggest you the next winning numbers for your favourite lottery. As at the same time I was testing a Lehmer PRNG for Python I wanted to check if that PRNG can be implemented on HP-19C. I used Schrage's method as described on page above.

You start the program with a seed in X on stack. You can play with various seeds like date and time of drawing, Julian date etc. Whatever you enter here may give you the big win but almost certainly will give you nothing Wink.

After you start, the program asks you how many numbers you want to draw (max 6) and from what range. As the drawing goes on, the program checks if there are no duplicated numbers. If a number already is in temporary registers R1-R6, it drops last result and draws new. After you get the required numbers, program stops to check if you want to continue. You may use this feature to draw numbers for 5+2 or similar system lotteries. If you enter 0 program exits. R.0 is print control register. If it is 0, results are shown on screen only. Values other than 0 enables printing results.

You must additionally initiate R.0 to R.4 registers as shown below:

Code:
                   R0  ; control register
                   R1  ; temp registers for duplicate numbers check
                   R2  ; temp registers for duplicate numbers check
                   R3  ; temp registers for duplicate numbers check
                   R4  ; temp registers for duplicate numbers check
                   R5  ; temp registers for duplicate numbers check
                   R6  ; temp registers for duplicate numbers check
          6.0000   R7  ; scratch register
         49.0000   R8  ; MM number range
          1.0000   R9  ; scratch register
          1.0000   R.0 ; print control register 0 – no print, 
     2147483647.   R.1 ; Lehmer constant M
      48271.0000   R.2 ; Lehmer constant A
      44488.0000   R.3 ; Lehmer constant Q
       3399.0000   R.4 ; Lehmer constant R
     1312360750.   R.5 ; PRNG state

Then enter the program:

Code:
   01 *LBL0 25 14 00 ; program start
   02  ST.5    45 .5 ; store seed to R.5
   03  FIX0 16 13 00
   04    5        05 ; N = how many numbers to draw, default 5, max. 6
   05   R/S       64 ; if other number wanted enter here
   06 *LBL4 25 14 04 ; beginning of new drawing of N from MM numbers
   07  STO0    45 00 ; store N to R0 and R7
   08  STO7    45 07
   09    0        00 ; subroutine to clear last number registers
   10 *LBL3 25 14 03
   11  STOi    45 12
   12   DSZ    25 45
   13  GTO3    14 03
   14  RCL7    55 07 ; restore content of R0 register with N
   15  STO0    45 00
   16  RCL8    55 08 ; set MM - number range to draw
   17   R/S       64
   18  STO8    45 08
   19  RC.0    55 .0 ; check if printing is enabled
   20  X≠0?    25 51
   21   SPC    25 65 ; if yes, print SPC
   22 *LBL1 25 14 01 ; main program loop
   23  GSB2    13 02 ; draw a number, if number returned is 0, it was
   24  X=0?    25 61 ; already drawn, so repeat
   25  GTO1    14 01
   26   PSE    16 64 ; pause to read a number
   27  STOi    45 12 ; store number to last number register
   28  RC.0    55 .0 ; if printing is enabled print a number
   29  X=0?    25 61
   30  GTO5    14 05
   31   X↕Y       11
   32  PRTX       65
   33 *LBL5 25 14 05 ; repeat LBL1 loop to draw N numbers
   34   DSZ    25 45
   35  GTO1    14 01
   36    0        00 ; now check if drawing should continue
   37   R/S       64 ; leave 0 to break, enter number to continue drawing
   38  X>0?    25 41 ; N numbers
   39  GTO4    14 04
   40  FIX4 16 13 04 ; if 0 was entered, exit
   41   RTN    25 13
   42 *LBL2 25 14 02 ; draw a number using Lehmer PRNG
   43  RC.5    55 .5
   44  RC.3    55 .3
   45    /        61
   46   INT    16 52
   47  RC.5    55 .5
   48  ENT↑       21
   49  ENT↑       21
   50  RC.3    55 .3
   51  GSB6    13 06
   52  RC.2    55 .2
   53    x        51
   54   X↕Y       11
   55  RC.4    55 .4
   56    x        51
   57    -        31
   58  RC.1    55 .1
   59   X↕Y       11
   60  X<0?    25 31
   61    +        41
   62  ST.5    45 .5 ; store generator state in R.5
   63  ENT↑       21
   64  ENT↑       21
   65  RCL8    55 08
   66  GSB6    13 06 ; (R.5 mod R8) + 1 is a drawn number
   67    1        01
   68    +        41
   69  RCL0    55 00 ; now check if new number is not duplicated
   70  STO9    45 09 ; save R0 value to R9
   71  RCL7    55 07 ; we will be searching in R1 to RN
   72  STO0    45 00
   73    R↓       12
   74    R↓       12
   75 *LBL7 25 14 07
   76  RCLi    55 12
   77   X↕Y       11
   78  X=Y?    16 61 ; compare new number with RN … R1
   79  GTO8    14 08
   80   DSZ    25 45
   81  GTO7    14 07
   82  GTO9    14 09
   83 *LBL8 25 14 08 ; if number exist return 0
   84    0        00
   85 *LBL9 25 14 09
   86  RCL9    55 09
   87  STO0    45 00 ; restore value of R0 
   88   X↕Y       11
   89   RTN    25 13
   90 *LBL6 25 14 06 ; modulo function, A mod B, requires A to be on Z
   91  STO9    45 09 ; and Y stack levels and B on X
   92    /        61
   93   INT    16 52
   94  RCL9    55 09
   95    x        51
   96    -        31
   97   RTN    25 13

I have also tested the program on this great HP-19C emulator.
It was a great fun for me to get familiar with programming this calc, so have fun too!

M
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