COLUMNS v1.0
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01-11-2014, 02:00 AM
(This post was last modified: 03-21-2014 12:52 AM by Han.)
Post: #1
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COLUMNS v1.0
Feedback is certainly welcome. The scoring rules have changed and should now more closely resemble the original scoring system. Click here for Wiki info on the game The only thing left to add is the "fluff" (intro screens, UI for changing the keys, etc.) Keys are: 4-down, 8-left, 2-right, and 5-rotate, +/- pause How to play:
Download: columns.zip (Size: 5.82 KB / Downloads: 228) (Updated 19-MAR-2014) Changelog: 19-MAR-2014
12-JAN-2014
If you want to modify the background color, change cBGC to a value between 1 and 7 inclusive, and modify the cBGT value between 1 and 255. The first is a color choice (see the variable color) and the second is an alpha blending level. A very subtle background would be cBGC:=7 and cBGT:=192;. Keys are defined by cRot, cLeft, cRight, and cDown, etc. See top of source file for more info. You can also modify the block colors. Please note that purple (#FF00FFh is reserved for masking). All these will eventually be built into some sort of options screen. Graph 3D | QPI | SolveSys |
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01-11-2014, 06:47 AM
Post: #2
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RE: COLUMNS (beta)
Yes, I'll review it this WE !
http://mic.nic.free.fr - Youtube - Facebook |
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01-11-2014, 10:24 AM
Post: #3
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RE: COLUMNS (beta)
Very very very nice!!!!
I like this game. Goog work Han! |
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01-11-2014, 10:19 PM
Post: #4
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RE: COLUMNS (beta)
Good work, as always!
By the way, any reason why there is a checkerboard made of white and black instead of mid-gray? Is it to keep an old-school, low-color vibe? I think it might be better to use plain gray instead. -Dream of Omnimaga https://dreamofomnimaga.page |
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01-11-2014, 10:31 PM
(This post was last modified: 01-11-2014 10:36 PM by Han.)
Post: #5
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RE: COLUMNS (beta)
No reason, just put stuff together to get things to work, and the checkerboard was to help with alignment. :-)
Edit: If I recall, the tile is actually generated by code, and is not actually imported. So you can change it to whatever color you want with the cBGC and cBGT variables. Graph 3D | QPI | SolveSys |
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03-20-2014, 01:22 AM
(This post was last modified: 03-20-2014 01:23 AM by Han.)
Post: #6
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RE: COLUMNS v1.0
Updated to 1.0 -- changes in how scoring was calculated; closer match to the original Game Gear scoring scheme. See first/original post.
Graph 3D | QPI | SolveSys |
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03-20-2014, 05:08 PM
Post: #7
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RE: COLUMNS v1.0
Down is 4, not 7
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03-21-2014, 12:52 AM
Post: #8
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RE: COLUMNS v1.0
Graph 3D | QPI | SolveSys |
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03-22-2014, 09:59 PM
Post: #9
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RE: COLUMNS v1.0
Glad to see the new update
-Dream of Omnimaga https://dreamofomnimaga.page |
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03-23-2014, 06:34 PM
Post: #10
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RE: COLUMNS v1.0
It looks like the old Game Gear scoring scheme is outdated -- almost all games I see these days have ridiculous scores. I'm wondering if the perhaps I should "pad" the scores by a factor of 100; or at the least shorten the number size for the scores (I can barely break 750 points).
Graph 3D | QPI | SolveSys |
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