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HP50
03-23-2017, 03:00 PM (This post was last modified: 03-25-2017 06:05 AM by sunhp.)
Post: #1
HP50
Hello!

I'd like to share ASM sources to the community :
https://github.com/brizzly/sunhpgames/tree/master/HP50

sunhp
http://www.hpcalc.org/authors/8
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03-23-2017, 03:08 PM
Post: #2
RE: Come back to HP50 with SuperMario
Nice effort Smile

Wikis are great, Contribute :)
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03-23-2017, 06:18 PM
Post: #3
RE: Come back to HP50 with SuperMario
Cool!

My website: ried.cl
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03-23-2017, 08:50 PM
Post: #4
RE: Come back to HP50 with SuperMario
Very cool!

I must admit I got a bit confused looking at the source code, it did not look at all like what I remembered from using SASM on the HP48, some 20 years ago.

Håkan
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03-23-2017, 11:02 PM (This post was last modified: 03-23-2017 11:30 PM by sunhp.)
Post: #5
RE: Come back to HP50 with SuperMario
(03-23-2017 08:50 PM)hth Wrote:  Very cool!

I must admit I got a bit confused looking at the source code, it did not look at all like what I remembered from using SASM on the HP48, some 20 years ago.

Håkan

Thank you for your kind message

Actually MASD is the assembly language development software in the 49/49+/50. MASD is a much better and enhanced assembler syntax than SASM IMHO. Not to mention ARM development.

20 years ago we got 3 assembler flavours :
- SASM (Jazz48) used by everyone
- MASD (MetaKernel) used by the beasts
- JASM (Laurent Jouanneau JyLog) used by me (before I finally switched to MASD)

Check MASD docs they are very well written : http://www.hpcalc.org/details/2986
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03-23-2017, 11:43 PM
Post: #6
RE: Come back to HP50 with SuperMario
Level editor goes gray scales! it was time.

[Image: smhp50ed_gray.png?raw=true]
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03-24-2017, 04:50 PM
Post: #7
RE: Come back to HP50 with SuperMario
Awesome Smile
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03-24-2017, 06:58 PM
Post: #8
RE: Come back to HP50 with SuperMario
Welcome back, Julien! I'm looking forward to seeing what you end up making!

The MASD docs that you linked are an earlier draft. They eventually got incorporated into the HP 50g AUR, which you can download here:

http://www.hpcalc.org/details/7141

I don't think much has changed, but it should be slightly better.
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03-24-2017, 07:13 PM (This post was last modified: 03-24-2017 07:18 PM by compsystems.)
Post: #9
RE: Come back to HP50 with SuperMario
Hi, that game brings me good memories (2001), I do several levels extra, later I share.

http://www.hpcalc.org/search.php?query=super+mario

I would also like to see a parallel project in hp-prime to learn how to code games
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03-24-2017, 09:24 PM
Post: #10
RE: Come back to HP50 with SuperMario
(03-24-2017 07:13 PM)compsystems Wrote:  Hi, that game brings me good memories (2001), I do several levels extra, later I share.

http://www.hpcalc.org/search.php?query=super+mario

I would also like to see a parallel project in hp-prime to learn how to code games

Thanks Eric for your kind message, I'm still a bit rusty!

Hey compsystems that's so great please send me your levels so I will embed them into a new version of the game. hp-prime looks like great too I'd love to hack around this system.
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