This program is by Paul Dale and is used here by permission.
This program is supplied without representation or warranty of any kind. Paul Dale and The Museum of HP Calculators therefore assume no responsibility and shall have no liability, consequential or otherwise, of any kind arising from the use of this program material or any part thereof.
To run it, f CLEAR PRGM (not in program mode), enter the number in the pile and press R/S. You and the calculator will take turns taking from 1 to 3 from the pile, whoever takes the last one loses. You know it is your turn when the pile's remaining count is displayed negative.
After you turn, the new pile count will display followed by the calculator's grab count.
Turn the calculator upside down at the end of the game.
01 STO 0 02 4 One more than the maximum that can be taken 03 STO 1 04 FIX 0 05* RCL 0 Start of main game loop 06 CHS 07 R/S Player's input 08 INTG 09 0 10 x⇔y 11 x≤y? Player tried something too small 12 GTO 05 13 RCL 1 14 x≤y? Player tried something too large 15 GTO 05 16 x⇔y 17 STO- 0 18 ex 19 STO+ 02 Push some fuzzyness into our random number 20 0 21 RCL 0 22 x≤y? Has the player lost? 23 GTO 35 24 2 25 x≤y? Is there more than one left? 26 GTO 41 27 FIX 1 We lost! 28 3 29 5 30 0 31 7 32 . 33 1 34 GTO 00 35* 5 We won! 36 5 37 1 38 7 39 8 40 GTO 00 41* RCL 0 Display the adjusted total 42 PSE 43 1 Figure out our move 44 - 45 RCL 1 46 ÷ 47 FRAC 48 RCL 1 49 × 50 x=0? Is the ideal count unachievable? 51 GTO 55 52* STO- 0 Adjust & display our grab 53 PSE 54 GTO 05 55* RCL 2 Generate a random selection 56 EEX 57 3 58 × 59 FRAC 60 RCL 2 61 EEX 62 5 63 ÷ 64 + 65 FRAC 66 STO 2 67 RCL 1 Scale to proper range 68 1 69 - 70 × 71 1 72 + 73 INTG 74 GTO 52
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