The Museum of HP Calculators
This program is Copyright © 1978 by Philippe Legros and is used here by permission. This program was originally a part of his personal HP-29c library. This program was transcribed by Philippe Legros.
This program is supplied without representation or warranty of any kind. Philippe Legros and The Museum of HP Calculators therefore assume no responsibility and shall have no liability, consequential or otherwise, of any kind arising from the use of this program material or any part thereof.
The object of the game is for the player to guess an integer that the calculator has chosen. Information is given after each guess to tell the player how close his guess is to the hidden number. This number is specified by the user to be from 1 to 9 digits, where each digit can range from 1 to 9 also specified by the user. When the proper number is finally found, the number of guesses required to discover it is displayed.
After the program has been keyed in, a seed is asked for initializing the random number generator. This seed must be manually be stored in register .0 and could have any value between 0 and 1.
The game starts after the number of digits and its range have been introduced. As long as the hidden number is not found, the player enters his guesses. The returned output is always of the form 'a.b' where 'a' is the number of digits of the guess that exactly match digits in the hidden number both in value and location; 'b' is the number of digits of the guess that match digits of the hidden number in value, but not in location. Digits are not counted twice; that is, digits counted as 'a' digits are not counted again as 'b' digits.
For example, if the hidden number is '15221', a guess of '54321' would yield '2.1', meaning that 2 numbers (the '1' and '2') match exactly the hidden number, but that 1 number (the '5') is out of place.
STEP | INSTRUCTIONS | INPUT DATA | KEYS | OUTPUT DATA |
1 | Key in the program. | |||
2 | Key in s, a seed for the random number generator (0≤s<1): | s | [STO] . 0 | s |
3 | Key in d, the number of digits of the hidden number (1≤d≤9): | d | [ENTER↑] | d |
And its range between 1 and r (1≤r≤9): | r | [GSB] 0 | 0.0 | |
4 | To find the hidden number, key in g, the guess number: | g | [R/S] | |
5a | If g wasn't correct, you have the following information: a=number of correct digits at the correct place, b=number of correct digits on a wrong place. Go back to step 4. | a.b | ||
5b | If g was correct, the games ends and you get n, the number of guesses you took. For a new game, go to step 3. | 'd.0' n |
KEYSTROKES OUTPUTS COMMENTS 0 [STO] .0 0.00 Store initial seed 4 [ENTER↑] 4.00 Initialise for a hidden number of 4 digits 6 [GSB] 0 0.0 in the range between 1 and 6 1111 [R/S] 1.0 1st guess: 1 correct digit correct place 1222 [R/S] 0.1 2nd guess: 1 correct digit wrong place 3133 [R/S] 0.2 3rd guess: 2 correct digits wrong place 4341 [R/S] 1.1 4th guess: 1 correct digit correct place and 1 correct digit wrong place 5315 [R/S] 2.0 5th guess: 2 correct digits correct place 6316 [R/S] '4.0' 6th guess: 4 correct digits correct place 6. and number of guesses
LINE CODE KEYS COMMENTS 01 15 13 00 g LBL 0 Start label 02 23 .2 STO .2 Store range r in R.2 03 21 X⇔Y 04 23 .1 STO .1 Store number of digits d in R.1 05 23 00 STO 0 Initialize loop counter to d 06 34 CLX 07 23 .3 STO .3 Reset number of guesses g (R.3) 08 15 13 09 g LBL 9 09 24 .0 RCL .0 Random number generator 10 15 73 g π 11 51 + 12 15 63 g x2 13 15 62 g FRAC 14 23 .0 STO .0 Store new s (R.0) 15 24 .2 RCL .2 16 61 × 17 14 62 f INT 18 33 EEX 19 51 + Digit between 1 and R.2 20 23 22 STO i Store it in Rd, Rd-1... R1 21 32 CHS Compute digits position hidden number 22 15 43 g 10x 23 51 + 24 15 23 g DSZ Next digit? 25 13 09 GTO 9 Yes, loop to step 08 26 23 51 01 STO + 1 No, store digits position hidden number 27 34 CLX Clear display 28 15 13 01 g LBL 1 29 14 11 01 f FIX 1 Display to 1 decimals 30 74 R/S Wait for guess numbers 31 23 .4 STO .4 Store current guess (R.4) 32 33 EEX 33 23 51 .3 STO + .3 g=g+1 (new guess) 34 34 CLX 35 23 .5 STO .5 Clear current result ab (R.5) 36 24 02 RCL 2 37 14 62 f INT 38 23 02 STO 2 Reset digits position guess number 39 24 .1 RCL .1 40 23 00 STO 0 Initialize loop counter to d 41 15 13 08 g LBL 8 42 24 22 RCL i Recall hidden digit d, d-1... 1 43 14 62 f INT 44 24 .4 RCL .4 Extract guess digit d, d-1... 1 45 14 62 f INT 46 33 EEX 47 01 1 48 23 71 .4 STO ÷ .4 49 71 ÷ 50 15 62 g FRAC 51 33 EEX 52 01 1 53 61 × 54 14 61 f X≠Y Hidden digit=guess digit? 55 13 07 GTO 7 No, branch to step 59 56 09 9 Yes, add 1 correct digit correct place to ab 57 23 51 .5 STO + .5 58 22 R↓ 59 15 13 07 g LBL 7 60 32 CHS Compute digits position guess number 61 15 43 g 10x 62 23 51 02 STO + 2 Store digits position guess number 63 15 23 g DSZ Next digit? 64 13 08 GTO 8 Yes, loop to step 41 65 24 .2 RCL .2 66 23 00 STO 0 Initialize loop counter to r 67 24 02 RCL 2 Recall digits position guess number 68 24 01 RCL 1 Recall digits position hidden number 69 15 13 06 g LBL 6 70 15 62 g FRAC Extract hidden position r, r-1... 1 71 33 EEX 72 01 1 73 61 × 74 21 X⇔Y 75 15 62 g FRAC Extract guess position r, r-1... 1 76 33 EEX 77 01 1 78 61 × 79 14 51 f X>Y Correct digit wrong place=minimum 80 21 X⇔Y between both positions r 81 31 ENTER↑ 82 14 62 f INT 83 23 51 .5 STO + .5 Add it to ab 84 22 R↓ Restore stack for next extraction 85 15 23 g DSZ Next range? 86 13 06 GTO 6 Yes, loop to step 69 87 24 .1 RCL .1 No, recall d (answer if hidden number=guess number) 88 24 .5 RCL .5 Compute a.b=ab/10 89 33 EEX 90 01 1 91 71 ÷ 92 14 61 f X≠Y Correct number? 93 13 01 GTO 1 No, go to step 28 for next guess 94 14 74 f PAUSE Yes, pause d.0 answer 95 24 .3 RCL .3 Then display g, number of guesses 96 14 11 00 f FIX 0 Set decimals to 0 97 15 12 g RTN End of game.
R0 = indirect / loop control R1 = d1.digits position (hidden number) R2 = d2.digits position (guess number) R3 = d3 R4 = d4 R5 = d5 R6 = d6 R7 = d7 R8 = d8 R9 = d9 R.0 = seed (0≤s<1) R.1 = number of digits (1≤d≤9) R.2 = digit range (1≤r≤9) R.3 = number of guesses R.4 = current guess R.5 = ab, current result
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