This is a version of the Minehunt game from the HP48. Which was converted to the HP42S by Erik Ehrling, Sweden and is used here by permission. Comments welcome.
This program is supplied without representation or warranty of any kind. The author and The Museum of HP Calculators therefore assume no responsibility and shall have no liability, consequential or otherwise, of any kind arising from the use of this program material or any part thereof.
The goal is simple - try to reach the exit square in the lower-right corner without hitting any of the hidden mines. There are 16 mines hidden at random places in the grid. To your guidance, you are informed about the number of mines next to your current position. From that, and with some thinking, it is usually possible to figure out where the mines are and to avoid them. However, there are some situations where you can't know for sure and have to guess.
If you manage to reach the exit square, then go for the harder goal, try to visit every square except for the ones where the mines are. (Note that, like in a patience, the game is not always possible to solve completely.)
Setup This takes around 40 seconds (be patient). Each dot represents
the placement of one of the 16 mines.
Play Move by using the numerical keys (diagonal movement also possible).
The digit next to the mine shows the number of mines in adjacent squares.
(If you anytime during the game want to give up, press the Σ+ key).
Game Over If you hit a mine, or reach the exit square the game ends and
your score is displayed. Also shown is the position of all hidden mines.
Good luck!
00 { 658-Byte Prgm } 01 LBL "MINE" 02 CLLCD 03 CF 34 04 SF 35 05 5 06 32 07 XEQ 05 08 7 09 14 10 NEWMAT 11 STO "A" 12 8 13 16 14 NEWMAT 15 STO "C" 16 1 17 LASTX 18 NEWMAT 19 ENTER 20 COMPLEX 21 STO "B" 22 1.016 23 STO 00 24 LBL 00 25 RAN 26 7 27 × 28 1 29 + 30 IP 31 RAN 32 14 33 × 34 1 35 + 36 IP 37 ENTER 38 RCL× ST Z 39 1 40 - 41 X=0? 42 GTO 00 43 R↓ 44 INDEX "A" 45 STOIJ 46 RCLEL 47 X≠0? 48 GTO 00 49 LASTX 50 +/- 51 STOEL 52 RCLIJ 53 COMPLEX 54 INDEX "B" 55 1 56 RCL 00 57 STOIJ 58 RCL ST Z 59 STOEL 60 COMPLEX 61 INDEX "C" 62 STOIJ 63 J+ 64 XEQ 01 65 J+ 66 XEQ 01 67 I+ 68 XEQ 01 69 I+ 70 XEQ 01 71 J- 72 XEQ 01 73 J- 74 XEQ 01 75 I- 76 XEQ 01 77 I- 78 XEQ 01 79 9 80 4 81 RCL× 00 82 38 83 + 84 PIXEL 85 ISG 00 86 GTO 00 87 2 88 ENTER 89 STOIJ 90 7 91 14 92 GETM 93 CLV "C" 94 RCL "A" 95 COMPLEX 96 STO "A" 97 CLLCD 98 "__BDB__@__@__A_" 99⊢"↑@__UQ÷" 100 127 101 XTOA 102 XTOA 103 4 104 XTOA 105⊢"__@O_P_O@__A_" 106⊢"↑AA__A" 107 10 108 131.086 109 LBL 03 110 AGRAPH 111 DSE ST X 112 GTO 03 113 1 114 69 115 XEQ 05 116 CLA 117 255 118 XTOA 119 170 120 XTOA 121 XTOA 122 XTOA 123 X⇔Y 124 XTOA 125 1.05304 126 STO 00 127 LBL 04 128 0 129 RCL 00 130 AGRAPH 131 8 132 X⇔Y 133 AGRAPH 134 ISG 00 135 GTO 04 136 "#×√ 137 14 138 X⇔Y 139 AGRAPH 140 INDEX "A" 141 J- 142 0 143 STO 01 144 -2 145 COMPLEX 146 STOEL 147 J+ 148 LBL 06 149 RCLEL 150 COMPLEX 151 2 152 77 153 RCL ST T 154 SF 35 155 XEQ "UFL" 156 SF 34 157 CF 35 158 "÷×" 159 R↓ 160 R↓ 161 X≤0? 162 XEQ 07 163 RCLIJ 164 STO 02 165 4 166 × 167 2 168 - 169 X⇔Y 170 STO 03 171 LASTX 172 × 173 X⇔Y 174 AGRAPH 175 "÷×" 176 CF 34 177 GETKEY 178 9 179 + 180 R↓ 181 AGRAPH 182 SF 25 183 XEQ IND ST T 184 FC? 76 185 GTO 06 186 LBL 11 187 RCL 03 188 RCL 02 189 STOIJ 190 GTO 06 191 LBL 07 192 X≠0? 193 GTO 09 194 R↓ 195 1 196 STO+ 01 197 COMPLEX 198 STOEL 199 CF 34 200 "×÷×" 201 RTN 202 LBL 28 203 I- 204 FS? 76 205 GTO 11 206 J- 207 RTN 208 LBL 29 209 I- 210 RTN 211 LBL 30 212 I- 213 FS? 76 214 GTO 11 215 J+ 216 RTN 217 LBL 33 218 J- 219 RTN 220 LBL 35 221 J+ 222 RTN 223 LBL 38 224 I+ 225 FS? 76 226 GTO 11 227 J- 228 RTN 229 LBL 39 230 I+ 231 RTN 232 LBL 40 233 I+ 234 FS? 76 235 GTO 11 236 J+ 237 RTN 238 LBL 01 239 RCLEL 240 1 241 + 242 STOEL 243 RTN 244 LBL 05 245 "0HLj2÷(" 246 AGRAPH 247 RTN 248 LBL 09 249 -1 250 X=Y? 251 GTO 10 252 TONE 1 253 TONE 5 254 TONE 4 255 TONE 2 256 "↑↑" 257 GTO 08 258 LBL 10 259 TONE 5 260 TONE 2 261 TONE 0 262 "cw>Ö>wc" 263 LBL 08 264 9 265 68 266 CF 34 267 AGRAPH 268 8 279 - 270 0.1 271 RCL× 01 272 IP 273 STO 02 274 XEQ "UFL" 275 9 276 64 277 RCL 01 278 10 279 RCL× 02 280 - 281 XEQ "UFL" 282 INDEX "B" 283 LBL 02 284 RCLEL 285 COMPLEX 286 4 287 × 288 1 289 - 290 X⇔Y 291 2 292 × 293 X⇔Y 294 PIXEL 295 J+ 296 FC? 76 297 GTO 02 298 STOP 299 END
Syntax
Z:Y-coord
Y:X-coord
X:Digit 0-9
(no error checking)
00 { 73-Byte Prgm } 01 LBL "UFL" 02 XEQ IND ST X 03 R↓ 04 AGRAPH 05 RTN 06 LBL 00 07 ">">" 08 RTN 09 LBL 01 10 "$> " 11 RTN 12 LBL 02 13 ":*." 14 RTN 15 LBL 03 16 ""*>" 17 RTN 18 LBL 04 19 "↓¿" 20 RTN 21 LBL 05 22 ".*:" 23 RTN 24 LBL 06 25 ">*:" 26 RTN 27 LBL 07 28 "√√" 29 RTN 30 LBL 08 31 ">*>" 32 RTN 33 LBL 09 34 ".*>" 35 RTN 36 END
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