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Othello
02-03-2014, 09:53 PM
Post: #2
RE: Othello
Why don't you just implement the game with an open function to get the next move?, like:

Code:
getnextmove(posx,posy,board)
BEGIN
END;

And first implement a greedy version (just check each valid position and choose the one that flip the most pieces)

Second version can account for corners, etc... and so.

My website: ried.cl
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Messages In This Thread
Othello - Tugdual - 02-03-2014, 09:44 PM
RE: Othello - eried - 02-03-2014 09:53 PM



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