Infinite Integrals by Gaussian Quadrature
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11-23-2022, 01:55 PM
Post: #1
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Infinite Integrals by Gaussian Quadrature
The program INFGAUS calculates the integral:
∫ e^-x * f(x) dx from x = a to x = ∞ f(x) is the subroutine FX. The subroutine starts with the x value on the stack and ends with the RTN command. The HP 45 algorithm, which is incorporated into the program INFGAUS estimates the integral by the sum e^-a * Σ(( w_i * f(z_i + a)) for i=1 to 3) where w_1 = 0.71109390099 z_1 = 0.4157745568 w_2 = 0.2785177336 z_2 = 2.29428036 w_3 = 0.0103892565 z_3 = 6.289945083 Source HP-45 Applications Handbook Hewlett Packard Company. 1974. DM41X Program: INFGAUS The code can work is for the entire HP 41C/DM41 family. The calculator is set to Fix 2 mode. Registers 01 through 08 are needed. Code: 01 LBL^T INFGAUS Examples Example 1 ∫ e^-x * x^3.99 dx from x = 0 to ∞ (calculate Γ(4.99)) Code: LBL^T FX A? 0 Result: 23.64 Example 2 ∫ e^-x * x^2 ÷ (x - 1) dx from x = 2 to ∞ Code: LBL^T FX A? 2 Result: 0.62 Example 3 ∫ (e^-x)^2 dx from x = 0 to ∞ = ∫ (e^-x) * (e^-x) dx from x = 0 to ∞ Code: LBL^T FX A? 0 Result: 0.50 (it turns out 0.5 is the exact answer) |
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12-14-2022, 08:21 PM
Post: #2
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RE: Infinite Integrals by Gaussian Quadrature
(11-23-2022 01:55 PM)Eddie W. Shore Wrote: The program INFGAUS calculates the integral: The handbook only listed the shifts and weights ... How does the numbers derived ? I was expecting Gaussian Quadrature of z integral. But with 3 points, results are terrible. Note: in XCas, Int(...) == quote(int(...)) XCas> Int(e^-x * f(x), x, a, inf) (x=-ln(y)) ∫(f(-ln(y)), y, 0, exp(-a)) XCas> Int(f(-ln(y)), y, 0, exp(-a)) (y = (z+1)*exp(-a)/2) exp(-a) * ∫(f(a - ln((1+z)/2))/2, z, -1, 1) |
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12-19-2022, 02:22 PM
Post: #3
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RE: Infinite Integrals by Gaussian Quadrature
2nd attempt, points and weights are closer.
We assume a=0, then later put back a. Let x=(1-y)/(1+y), y=[-1 ..1] map to x = [inf .. 0] Trivia: inverse has same shape, y=(1-x)/(1+x) XCas> Int(e^-x * f(x), x, 0, inf) (x=(1-y)/(1+y)) \(\displaystyle \int _{-1}^{1} \frac{2 \exp \left(- \frac{1-y}{1+y}\right)\;f\left(\frac{1-y}{1+y}\right)} {\left(1+y\right)^{2}}\,dy\) Add back a, we have: \(\displaystyle \int _{a}^{\infty} e^{-x}\,f(x)\,dx = e^{-a}\;\int _{-1}^{1} \frac{2 \exp \left(- \frac{1-y}{1+y}\right)\;f\left(\frac{1-y}{1+y} + a\right)} {\left(1+y\right)^{2}}\,dy\) With 3 points Gaussian quadrature, we have: e^-a * Σ(( w_i * f(z_i + a)) for i=1 to 3) where w_1 = 0.310738836 z_1 = 0.1270166538 w_2 = 0.6540078954 z_2 = 1.0 w_3 = 0.008329973286 z_3 = 7.872983346 Numbers strongly depends on how infinite intervals is mapped to [-1, 1] For OP examples, above numbers are still not as good. (but, perhaps good for others?) |
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12-19-2022, 08:11 PM
Post: #4
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RE: Infinite Integrals by Gaussian Quadrature
I figured out how the numbers are derived. The trick is *no* transformation!
Again, we assume a=0, then later put back a (if needed) Assume f is a quintic polynomial, we solved for integral exact solution. XCas> P(x) := horner([A,B,C,D,E,F],x) // quintic polynomial XCas> R := int(e^-x * P(x), x=0 .. inf) 120*A + 24*B + 6*C + 2*D + E+F XCas> M := w1*P(z1) + w2*P(z2) + w3*P(z3) - R If weights/points correctly picked, M=0, for any P coefficients. For simplicity, we use identity matrix for P coefficients. XCas> M := normal([ M(A=1,B=0,C=0,D=0,E=0,F=0), M(A=0,B=1,C=0,D=0,E=0,F=0), M(A=0,B=0,C=1,D=0,E=0,F=0), M(A=0,B=0,C=0,D=1,E=0,F=0), M(A=0,B=0,C=0,D=0,E=1,F=0), M(A=0,B=0,C=0,D=0,E=0,F=1) ]) XCas> transpose(M) \(\left(\begin{array}{c}-120+w_{1} z_{1}^{5}+w_{2} z_{2}^{5}+w_{3} z_{3}^{5}\\-24+w_{1} z_{1}^{4}+w_{2} z_{2}^{4}+w_{3} z_{3}^{4}\\-6+w_{1} z_{1}^{3}+w_{2} z_{2}^{3}+w_{3} z_{3}^{3}\\-2+w_{1} z_{1}^{2}+w_{2} z_{2}^{2}+w_{3} z_{3}^{2}\\-1+w_{1} z_{1}+w_{2} z_{2}+w_{3} z_{3}\\-1+w_{1}+w_{2}+w_{3}\end{array}\right)\) Last equation, we have sum of weights = 1, matching OP 6 equations, 6 unknown, using previous post numbers as guess. XCas> fsolve(M=0,[w1,z1, w2,z2, w3,z3] = [0.311,0.127, 0.654,1.00, 0.00833,7.87], [w1,z1, w2,z2, w3,z3]) [0.278517733569, 2.29428036028, 0.711093009929, 0.415774556783, 0.0103892565016, 6.28994508294] Weights/Points now match OP (in different orders, but that's OK) |
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