x48ng, a x48 « restomod »
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10-29-2023, 10:02 AM
(This post was last modified: 10-31-2023 09:34 AM by gwh.)
Post: #1
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x48ng, a x48 « restomod »
Hi everyone,
Let me present to you x48ng I've been working on a fork of x48 for some time now. This fork aims at modernizing the code and the user interface. I think I have arrived at a state where I've made significant changes (which I think of as improvements) and departed enough from legacy x48 that a proper introduction here makes sense. The main changes are:
The Readme has more details and screenshots. This is for me a pure hobby project, on which I work mainly in bursts of inspiration for the pleasure of it. Hopefully it's useful to some of you. Have a good day. EDIT: a « screenshot »: Code: ┌─[ | ↱ | | | | ]────────────────────────────────────────┐ "My" emulators: x49gpng & more |
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10-29-2023, 11:46 AM
Post: #2
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RE: x48ng, a x48 « restomod »
Glad to see x48 being worked on, I kept installing it over the years on my Linux systems as I upgraded them. Thanks!
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10-29-2023, 06:03 PM
(This post was last modified: 10-29-2023 06:05 PM by EugeneNine.)
Post: #3
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RE: x48ng, a x48 « restomod »
I've been using x48 for forever also.
I like the idea of a terminal mode something with lua, what version of lua do you have/use? Code: bash-5.1$ make WITH_X11=no WITH_SDL=no |
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10-29-2023, 07:22 PM
(This post was last modified: 10-29-2023 07:40 PM by gwh.)
Post: #4
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RE: x48ng, a x48 « restomod »
(10-29-2023 06:03 PM)EugeneNine Wrote: I've been using x48 for forever also. Here I have lua 5.4.6 EDIT: I just pushed a commit to the main branch that might solve your two errors. I can't really test quickly with an older lua (I suspect you have 5.1.x) but I hope it works for you. "My" emulators: x49gpng & more |
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10-31-2023, 07:00 PM
(This post was last modified: 10-31-2023 07:01 PM by EugeneNine.)
Post: #5
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RE: x48ng, a x48 « restomod »
Yes, I have the old 5.1
I miss the old C64 ACSII (petscii) where we had characters that were 1/4 size so we could make tui smaller here is a pic of old and new side by side |
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11-02-2023, 09:16 AM
Post: #6
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RE: x48ng, a x48 « restomod »
(10-31-2023 07:00 PM)EugeneNine Wrote: Yes, I have the old 5.1 Thank you for your helpful feedback. Have you tried x48ng --tui --small or x48ng --tui --tiny --mono ? Both variants use unicode characters to display multiple pixels per character.
"My" emulators: x49gpng & more |
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11-03-2023, 12:30 AM
Post: #7
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RE: x48ng, a x48 « restomod »
Ahh yes, I failed to RTFM.
Works on arm, this is on a BeagleBone Black |
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06-09-2024, 01:01 PM
Post: #8
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RE: x48ng, a x48 « restomod »
To get some more experience on historic 48+ calcs I tried to use Emu48 and x49gp.
But finally I was glad to have found x48ng, because e.g. I have tinkered around how to get a proper resolution of the X application x49gp on wayland compositor running PCs (although for Emu48 and wine not a problem ...) With x48ng it worked to get a usable emulator with easy setup of roms, and readability on a high res screen. (FYI on arch I had to install sdl_gfx for compilation.) This call works to get a scaled window: Code: SDL_VIDEODRIVER=wayland x48ng --sdl |
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06-12-2024, 09:02 AM
Post: #9
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RE: x48ng, a x48 « restomod »
(06-09-2024 01:01 PM)raprism Wrote: To get some more experience on historic 48+ calcs I tried to use Emu48 and x49gp. It's encouraging to see my project be useful out there, thank you. Regarding Arch, another kind user is maintaining packages https://aur.archlinux.org/packages/x48ng (and bleeding edge https://aur.archlinux.org/packages/x48ng-git too) I'm very glad you find it useful! "My" emulators: x49gpng & more |
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