Sample program for creating and using the DRAWMENU command
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04-09-2015, 05:00 PM
(This post was last modified: 04-09-2015 05:12 PM by kharpster.)
Post: #1
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Sample program for creating and using the DRAWMENU command
Here is a program that I put together to test the DRAWMENU command, it allows you to control the items on the menu using a list. Any menu item left blank will return a value of zero. The program is only to demonstrate the functionality of the DRAWMENU command and how to read the selected item number. Feel free to use the code as you see fit, as long as you do not charge for it or any program that contains my code.
Many thanks to Wes Loewer for the starting point of my code (http://www.hpmuseum.org/cgi-sys/cgiwrap/...ead=253307) !!! The main program name is: MENUTEST // Initialize procedures used in project PUTMENU(); GETMENU(); // Initialize variables used globally in project mSEL; EXPORT MENUTEST() BEGIN // Initial local variables used within this procedure LOCAL m,m1,mx,my,mTXT; // Flush the mouse buffer WHILE MOUSE(1)≥0 DO END; // Set the menu text and draw the menu, blank items will return a selected value of zero mTXT := {"ITEM1","ITEM2","","","","ITEM6"}; PUTMENU(mTXT); // Wait for mouse input (screen touch) REPEAT m := MOUSE; m1 := m(1); UNTIL SIZE(m1)>0; // Convert mouse coordinates to decimal (you can find the arrow using shift 9 on the Prime keyboard) mx := B→R(m1(1)); my := B→R(m1(2)); // Determine if mouse coordinates are inside of a valid menu item otherwise return a zero GETMENU(mx,my,mTXT); // If a non-blank menu item was selected, do something, in this case we just issue a message IF mSEL > 0 THEN MSGBOX("Menu item " + mSEL + " was selected"); END; END; // ---------------------------------------------- // Draw the menu using the list passed in // ---------------------------------------------- PUTMENU(mTXT) BEGIN DRAWMENU(mTXT(1),mTXT(2),mTXT(3),mTXT(4),mTXT(5),mTXT(6)); END; // ------------------------------------------------------------------------------------------ // Get the number of the menu item selected (1-6) by checking mouse position // Menu items with blank text will return a zero // ------------------------------------------------------------------------------------------ GETMENU(mx,my,mTXT) BEGIN mSEL := 0; IF my≥220 AND my≤239 THEN CASE IF mx≥0 AND mx≤51 AND mTXT(1)>"" THEN mSEL := 1; END; IF mx≥53 AND mx≤104 AND mTXT(2)>"" THEN mSEL := 2; END; IF mx≥106 AND mx≤157 AND mTXT(3)>"" THEN mSEL := 3; END; IF mx≥159 AND mx≤210AND mTXT(4)>"" THEN mSEL := 4; END; IF mx≥212 AND mx≤263 AND mTXT(5)>"" THEN mSEL := 5; END; IF mx≥265 AND mx≤319 AND mTXT(6)>"" THEN mSEL := 6; END; END; END; END; |
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04-10-2015, 11:52 AM
Post: #2
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RE: Sample program for creating and using the DRAWMENU command
excellent, could you please add a loop to the program, this constantly running.
target Pressing an empty menu, remain in loop Pressing the ESC key out another request create a popup menu selection { { "ITEM menu1", "option1", "option2", ..., "option"} { "ITEM menu2", "option1", "option2", ..., "optionn"},{" {} {} ... { "ITEM menun", "option1", "option2", ..., "optionn"},{" }; Thanks and sorry for my bad English |
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04-10-2015, 07:10 PM
Post: #3
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RE: Sample program for creating and using the DRAWMENU command
Here's a little test program that uses a loop:
//softmenu-DRAWMENU demo softmenu(mx, my, n); keyup(); keydown(); EXPORT softmen() BEGIN LOCAL menu, tmp, m, m1, mx, my; RECT(); DRAWMENU("1","2","3","4","5","Exit"); TEXTOUT_P("PRESS A MENU KEY...",0, 20); WAIT(2); keydown(); m:= MOUSE; m1:= m(1); my:= m1(2); mx:= m1(1); menu:= softmenu(mx, my, 6); WHILE menu < 6 DO IF menu > -1 THEN RECT_P(G0, 0, 40, 319, 219); DRAWMENU("1","2","3","4","5","Exit"); TEXTOUT_P("Pressed: "+menu, 0, 100); END; keyup(); mx:= keydown(); IF mx == -1 THEN my:= 0; ELSE my:= 240; END; menu:= softmenu(mx, my, 6); END; END; softmenu(x, y, n) BEGIN LOCAL m; m:= -1; IF y >= 220 THEN CASE IF 0 <= x <= 51 THEN m:= 1; END; IF 53 <= x <= 104 THEN m:= 2; END; IF 106 <= x <= 157 THEN m:= 3; END; IF 159 <= x <= 210 THEN m:= 4; END; IF 212 <= x <= 263 THEN m:= 5; END; IF 265 <= x <= 319 THEN m:= 6; END; DEFAULT m:=0; END; IF m > n THEN m:=0; END; END; RETURN m; END; keyup() BEGIN LOCAL m, m1; m:= MOUSE; m1:= m(1); WHILE SIZE(m1) > 0 DO m:= MOUSE; m1:= m(1); END; END; keydown() BEGIN LOCAL m, m1, mx, k; m:= MOUSE; m1:= m(1); WHILE SIZE(m1) == 0 DO m:= MOUSE; m1:= m(1); END; k:= m1(1); IF m1(2) < 220 THEN k:= -1; END; RETURN k; END; |
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04-11-2015, 04:42 AM
Post: #4
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RE: Sample program for creating and using the DRAWMENU command
In response to a request for a program that loops by (compsystems), here is an update of my prior code. You now have to press the ESC key or by default (no coding required) the ON key to exit the program. Additionally, I have utilized the TEXTOUT_P command to write information to the screen in lieu of using MSGBOX. The program also provides the functionality of returning and displaying the key number from the GETKEY command....
// Initialize procedures used in project EVENTHANDLER(); PUTMENU(); GETMENU(); // Initialize variables used globally in project mSEL; eTYP; kP; m; m1; EXPORT MENUTEST() BEGIN // Initialize local variables used within this procedure LOCAL mx,my,mTXT,EXITPGM; // Set the menu text (this is softcoded and determines if a menu item is valid) mTXT := {"ITEM1","ITEM2","","","","ITEM6"}; // MAIN CODE - Loop until ESC is pressed, then exit the program EXITPGM := 0; RECT(); WHILE EXITPGM == 0 DO // Draw the menu PUTMENU(mTXT); // Flush the mouse buffer WHILE MOUSE(1) ≥ 0 DO END; // Loop until we have a keyboard or mouse event REPEAT EVENTHANDLER(); UNTIL eTYP <> ""; CASE // If the event type was a keyboard action then process it IF eTYP == "K" THEN // If the ESC key was pressed set the program to end IF kP == 4 THEN EXITPGM := 1; ELSE // ESC was not pressed do what you want with the keypress, we are just going to do a TEXTOUT RECT_P(0,0,319,219); TEXTOUT_P("Key "+kP+" was pressed",95,100); END; END; // If the event type was mouse action then process it IF eTYP == "M" THEN // Convert mouse coordinates to decimal mx := B→R(m1(1)); my := B→R(m1(2)); // Determine if mouse coordinates are inside of a valid menu item otherwise return a zero GETMENU(mx,my,mTXT); // If an empty/blank menu item was selected, do something, we are just going to do a TEXTOUT IF mSEL > 0 THEN RECT_P(0,0,319,219); TEXTOUT_P("Menu item "+mSEL+" was selected",75,100); ELSE // Mouse not in menu, do something if needed END; END; END; END; END; // ------------------------------------------------------------------- // Detect keyboard or mouse input (keyboard has priority) // ------------------------------------------------------------------- EVENTHANDLER() BEGIN eTYP := ""; kP := GETKEY; IF kP <> -1 THEN eTYP := "K"; ELSE m := MOUSE; m1 := m(1); IF SIZE(m1) > 0 THEN eTYP := "M"; END; END; END; // ---------------------------------------------- // Draw the menu using the list passed in // ---------------------------------------------- PUTMENU(mTXT) BEGIN DRAWMENU(mTXT(1),mTXT(2),mTXT(3),mTXT(4),mTXT(5),mTXT(6)); END; // ------------------------------------------------------------------------------------------ // Get the number of the menu item selected (1-6) by checking mouse position // Menu items with empty/blank text will return a zero // ------------------------------------------------------------------------------------------ GETMENU(mx,my,mTXT) BEGIN mSEL := 0; IF my≥220 AND my≤239 THEN CASE IF mx≥0 AND mx≤51 AND mTXT(1)>"" THEN mSEL := 1; END; IF mx≥53 AND mx≤104 AND mTXT(2)>"" THEN mSEL := 2; END; IF mx≥106 AND mx≤157 AND mTXT(3)>"" THEN mSEL := 3; END; IF mx≥159 AND mx≤210AND mTXT(4)>"" THEN mSEL := 4; END; IF mx≥212 AND mx≤263 AND mTXT(5)>"" THEN mSEL := 5; END; IF mx≥265 AND mx≤319 AND mTXT(6)>"" THEN mSEL := 6; END; END; END; END; |
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04-11-2015, 09:25 AM
(This post was last modified: 04-11-2015 08:45 PM by Thomas_Sch.)
Post: #5
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RE: Sample program for creating and using the DRAWMENU command
Many thanks for your framework!
I added just a little bit of formatting (indent). Code:
edit: changed comment line // If an empty/blank menu item was selected, do something, we are just going to do a TEXTOUT to // If a valid menu item was selected, do something, we are just going to do a TEXTOUT |
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04-11-2015, 02:41 PM
Post: #6
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RE: Sample program for creating and using the DRAWMENU command
Thomas,
The program is actually indented on my Prime, but lost it's formatting when I cut and pasted it from the Connectivity Kit window into the forum. Thanks for adding it back in! Am I missing a trick to retain the formatting during the copy and paste operation from the Connectivity Kit? |
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04-11-2015, 03:07 PM
Post: #7
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RE: Sample program for creating and using the DRAWMENU command
(04-11-2015 02:41 PM)kharpster Wrote: Thomas,There are two possible 'tools' or steps to save the formatting: - using the Code: [code] [ /code ] (hash sign in the top line of the posting editor, labeled "insert formatted code") - using an text editor like notepad or notepad++ as a intermediate step for copying the program from CK to editor, then to the form But I'm not sure whether the second step is really necessary. |
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04-11-2015, 07:26 PM
Post: #8
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RE: Sample program for creating and using the DRAWMENU command
Thank you Thomas!, I totally missed the hash mark (#) to insert formatted code into the message window.
Incidentally this comment line: // If an empty/blank menu item was selected, do something, we are just going to do a TEXTOUT Should read: // If a valid menu item was selected, do something, we are just going to do a TEXTOUT Just too old to be updating and posting code after midnight... |
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