This program is Copyright © HP and is used here by permission. It was originally printed in the Games Solution Book. This program was entered and uploaded by Tony Duell. The documentation was entered by Dave Hicks. The Barcode for this program was provided by Brian Ward.
This program is supplied without representation or warranty of any kind. Tony Duell, Hewlett Packard and The Museum of HP Calculators therefore assume no responsibility and shall have no liability, consequential or otherwise, of any kind arising from the use of this program material or any part thereof.
You move your android to any adjacent square on a 10 x 10 playing board studded with destructive force fields and up to 49 enemy robots in such a way as to lure the robots into their own electronic booby traps and save the android. The robots will always close on the android, moving to the square adjacent to their present position which is nearer to the row and column position of the android, and will team up to destroy him. The android, like the robots, is destroyed by moving into a force field, and the android is also destroyed by colliding with a robot. If robots collide all but one involved are destroyed. You choose the initial number of robots. The number of force fields is equal to the initial number of robots plus one. Even a few robots can be challenging and the more robots the more difficult. All initial positions are randomly generated.
If you move the android into a force field you will see "ZAP" then "TOO BAD". If you move the android into a robot you will see "STOMP" then "TOO BAD". If a robot stumbles into a force field you will see "STUMBLE". And, if robots hit, you will see "BUMP". Finally, if all robots are destroyed, you will see "YOU WIN".
The board is set up as below:
Board positions are denoted as x.y . The android shown is at 7,2. To move the android use the digits keys to specify directions as follows:
1 - down and left 6 - right 2 - down 7 - up and left 3 - down and right 8 - up 4 - left 9 - up and right 5 - no movement
Note: Do not move off the board. Execution times at all points in the program increase with the initial number of robots.
Note: Requires 1 Memory Module on HP-41C
Step |
Instructions |
Input Data/Units |
Keys |
Output Data/Units |
1 |
Enter program |
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2 |
Initialize |
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[XEQ] RT |
SEED? |
3 |
Key in number between 0 and 1 | seed |
[R/S] |
NO.OF ROBOTS |
4 |
Key in the number of robots you wish. |
num |
[R/S] |
SET SIZE(NNN) |
5 |
Set size specified. | [XEQ] SIZE(NNN) [R/S] |
F.F. AT ()* |
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(If size was already set at or above specified, the program will skip that prompt.) |
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6 |
Continue pressing [R/S] to see the rest of the force field and robot Placements until the android placement appears. |
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[R/S]. . . |
. . . |
[R/S] |
ANDROID: () |
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7 |
Move the android (only when "ANDROID: ( )" is in display. | direction |
[R/S] |
ROBOT AT () |
8 |
Go to 6 to see the rest of the robot placements and new android placement. |
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9 |
For a new game | [E] |
NO.OF ROBOTS |
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10 |
Go to step 4. |
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* |
Force field placements are only output at the beginning of the game. |
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Keystrokes: Display: [XEQ] [ALPHA] SIZE [ALPHA] 014 [XEQ] [ALPHA] RT [ALPHA] SEED? .12569 [R/S] NO. OF ROBOTS 3 [R/S] F.F. AT 7,8 [R/S] F.F. AT 7,1 [R/S] F.F. AT 3,6 [R/S] F.F. AT 3,3 [R/S] ROBOT AT 6,8 [R/S] ROBOT AT 0,6 [R/S] ROBOT AT 7,9 [R/S] ANDROID: 6,1 3 [R/S] STUMBLE ROBOT AT 7,7 [R/S] ROBOT AT 1,5 [R/S] ANDROID: 7,0 4 [R/S] ROBOT AT 6,6 [R/S] ROBOT AT 2,4 [R/S ] ANDROID: 6,0 . . . . . .
How to get this Program to your Calculator (via
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LINE KEYS 01 LBL "RT" 02 SF 27 03 "SEED?" 04 PROMPT 05 STO 00 06 LBL E 07 "NO. OF ROBOTS" 08 PROMPT 09 STO 03 10 2 11 * 12 1 13 + 14 6 15 + 16 "SET SIZE " 17 FIX 00 18 CF 29 19 ARCL X 20 SF 25 21 1 22 - 23 STO IND X 24 FC?C 25 25 PROMPT 26 RCL 03 27 1 E3 28 / 29 ST+ 03 30 6.005 31 + 32 STO 02 33 RCL 03 34 + 35 .001 36 + 37 STO 01 38 FRC 39 6 40 + 41 STO 03 42 5.004 43 STO 04 44 100 45 XEQ 99 46 10 47 / 48 STO 05 49 LBL 00 50 RCL 04 51 100 52 XEQ 99 53 10 54 / 55 LBL 11 56 RCL IND Y 57 X=Y? 58 GTO 00 59 RDN 60 DSE Y 61 GTO 11 62 STO IND 03 63 1 64 ST+ 04 65 ISG 03 66 GTO 00 67 FIX 01 68 CF 28 69 RCL 01 70 "F. F. " 71 ASTO 03 72 XEQ 10 73 LBL 98 74 CF 28 75 RCL 02 76 "ROBOT " 77 ASTO 03 78 CF 05 79 XEQ 10 80 "ANDROID: " 81 ARCL 05 82 AVIEW 83 SF 28 84 FS? 05 85 GTO 97 86 PSE 87 "ANDROID SAFE" 88 AVIEW 89 TONE 09 90 TONE 08 91 TONE 09 92 TONE 07 93 TONE 09 94 RTN 95 LBL 10 96 STO 04 97 LBL 16 98 RCL IND 04 99 X<0? 100 GTO 10 101 SF 05 102 CLA 103 ARCL 03 104 "AT " 105 ARCL X 106 AVIEW 107 STOP 108 LBL 10 109 ISG 04 110 GTO 16 111 RTN 112 LBL 97 113 CF 22 114 STOP 115 FC? 22 116 GTO 98 117 GTO IND X 118 LBL 01 119 -1.1 120 GTO 10 121 LBL 02 122 -.1 123 GTO 10 124 LBL 03 125 .9 126 GTO 10 127 LBL 04 128 -1 129 GTO 10 130 LBL 05 131 0 132 GTO 10 133 LBL 06 134 1 135 GTO 10 136 LBL 07 137 -.9 138 GTO 10 139 LBL 08 140 .1 141 GTO 10 142 LBL 09 143 1.1 144 LBL 10 145 ST+ 05 146 RCL 05 147 XEQ 96 148 FS? 05 149 GTO 95 150 RCL 02 151 STO 03 152 LBL 14 153 RCL 05 154 INT 155 RCL IND 03 156 X<0? 157 GTO 10 158 INT 159 - 160 X#0? 161 SIGN 162 RCL 05 163 FRC 164 RCL IND 03 165 FRC 166 - 167 X#0? 168 SIGN 169 10 170 / 171 + 172 ST+ IND 03 173 LBL 10 174 ISG 03 175 GTO 14 176 RCL 02 177 STO 03 178 LBL 15 179 -1 180 X<> IND 03 181 X<0? 182 GTO 10 183 XEQ 96 184 FC? 05 185 GTO 10 186 -1 187 "BUMP" 188 FS? 06 189 "STUMBLE" 190 AVIEW 191 TONE 09 192 CLD 193 LBL 10 194 STO IND 03 195 ISG 03 196 GTO 15 197 RCL 05 198 XEQ 96 199 FC? 05 200 GTO 98 201 LBL 95 202 "STOMP" 203 FS? 06 204 "ZAP" 205 AVIEW 206 TONE 00 207 "TOO BAD" 208 AVIEW 209 RTN 210 LBL 96 211 SF 05 212 SF 06 213 RCL 01 214 X<>Y 215 LBL 12 216 RCL IND Y 217 X=Y? 218 RTN 219 RDN 220 ISG Y 221 GTO 12 222 CF 06 223 RCL 02 224 X<>Y 225 LBL 13 226 RCL IND Y 227 X=Y? 228 RTN 229 RDN 230 ISG Y 231 GTO 13 232 CF 05 233 RTN 234 LBL 99 235 RCL 00 236 9821 237 * 238 .211327 239 + 240 FRC 241 STO 00 242 * 243 INT 244 RTN 245 END
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